Lineages
Men are the most common Lineage in the world of Heimaalin, but they live and work alongside Dwarves, Elves, Gnomes, and numerous others. Your character belongs to one of these Lineages.
When you determine your character’s ability scores, choose two of them, and increase one by 2 and the other one by 1. Alternatively, choose three ability scores, and increase each of them by 1.
Common Lineages
Dragonborn
Size: MediumSpeed: 30 feet
Draconic Ancestry. Your lineage stems from a draconic creator. Choose the type of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits.
Breath Weapon. As a Bonus Action, you exhale destructive energy in a 15-foot cone or a 30-foot line. Each creature in that area must make a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your Proficiency Bonus. On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regained all expended uses when you finish a Long Rest.
Damage Resistance.You have Resistance to the damage type determined by your Draconic Ancestry trait.
Gnome
Size: SmallSpeed: 25 feet
Gnomish Ancestry. Choose an ancestry from the Gnomish Ancestors table. You gain the benefit of that ancestry.
Nimble. You can move through the space of any creature that is of a size larger than yours, and you can move through non-magical difficult terrain without expending extra movement.
Dwarf
Size: MediumSpeed: 30 feet
Dwarven Ancestry. Choose an ancestry from the Dwarven Ancestors table. You gain the benefit of that ancestry.
Dwarven Resilience. You have Resistance to Poison damage and Advantage on saving throws to avoid or end the Poisoned condition on yourself.
Dwarven Toughness. Your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.
Glorious Ancestry. You have proficiency in the History, Religion, or Persuasion skill.
Man
Size: Medium or SmallSpeed: 30 feet
Resourceful. You gain Heroic Advantage whenever you finish a Long Rest.
Skillful. You gain Proficiency in one skill of your choice.
Half-Orc
Size: MediumSpeed: 30 feet
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Skilled. You gain Proficiency in two skills of your choice.
Elf
Size: MediumSpeed: 30 feet
Elven Ancestry. Choose an ancestry from the Elven Ancestors table. You gain the benefit of that ancestry.
Fae Origins. Magic cannot put you to sleep, and you have Advantage on saving throws to avoid or end the Charmed condition on yourself.
Keen Senses. You have Proficiency in the Insight, Perception, or Survival skill.
Trance. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Half-Elf
Size: MediumSpeed: 30 feet
Fae Origins. Magic cannot put you to sleep, and you have Advantage on saving throws to avoid or end the Charmed condition on yourself.
Skilled. You gain Proficiency in two skills of your choice.
Uncommon Lineages
The following Lineages are less prevalent in the world of Heimaalin. Whether it is due to an antagonistic relationship with the civilised world or simply their geographic isolation, seeing a member of one of these Lineages is an uncommon (if not a rare) sight. Before choosing one of these Lineages, talk to your DM to ensure they have plans to justify your character's involvement in the adventure.
Goblin
Size: SmallSpeed: 25 feet
Goblinoid Fury. Once per turn when you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your Proficiency Bonus.
Naturally Stealthy. When you make a Dexterity (Stealth) check, you can do so with Advantage. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Half-Dwarf
Size: MediumSpeed: 30 feet
Dwarven Resilience. You have Resistance to Poison damage and Advantage on saving throws to avoid or end the Poisoned condition on yourself.
Skilled. You gain Proficiency in two skills of your choice.
Orc
Size: MediumSpeed: 30 feet
Orcish Resilience. When you take Bludgeoning, Piercing, or Slashing damage, reduce the damage dealt by half your Proficiency Bonus, rounded down.
Relentless Endurance. When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. You can't use this feature again until you finish a Long Rest.
Primal Intuition. You have proficiency in the Animal Handling, Medicine, or Survival skill.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.