Lineages

Men are the most common Lineage in the world of Heimaalin, but they live and work alongside Dwarves, Elves, Gnomes, and numerous others. Your character belongs to one of these Lineages.

When you determine your character’s ability scores, choose two of them, and increase one by 2 and the other one by 1. Alternatively, choose three ability scores, and increase each of them by 1.

Common Lineages

 

Dragonborn

Size: Medium
Speed: 30 feet

Draconic Traits
Draconic Defense. While you are not wearing any armour, your Armour Class equals 13 + your Constitution modifier. You can use a shield and still gain this benefit.
Draconic Ancestry. Your lineage stems from a draconic creator. Choose the type of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits.
Breath Weapon. As a Bonus Action, you exhale destructive energy in a 15-foot cone or a 30-foot line. Each creature in that area must make a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your Proficiency Bonus. On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regained all expended uses when you finish a Long Rest.
Damage Resistance.You have Resistance to the damage type determined by your Draconic Ancestry trait.
 

Gnome

Size: Small
Speed: 25 feet

Gnomish Traits
Gnomish Cunning. You have Advantage on Intelligence, Wisdom, and Charisma saving throws.
Gnomish Ancestry. Choose an ancestry from the Gnomish Ancestors table. You gain the benefit of that ancestry.
Nimble. You can move through the space of any creature that is of a size larger than yours, and you can move through non-magical difficult terrain without expending extra movement.

Dwarf

Size: Medium
Speed: 30 feet

Dwarven Traits
Darkvision. You have Darkvision with a range of 120 feet.
Dwarven Ancestry. Choose an ancestry from the Dwarven Ancestors table. You gain the benefit of that ancestry.
Dwarven Resilience. You have Resistance to Poison damage and Advantage on saving throws to avoid or end the Poisoned condition on yourself.
Dwarven Toughness. Your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.
Glorious Ancestry. You have proficiency in the History, Religion, or Persuasion skill.
 

Man

Size: Medium or Small
Speed: 30 feet

Mannish Traits
Adaptable. At the end of a Long Rest, choose a saving throw with which you lack Proficiency. You gain Proficiency in that saving throw until the end of your next Long Rest.
Resourceful. You gain Heroic Advantage whenever you finish a Long Rest.
Skillful. You gain Proficiency in one skill of your choice.
 

Half-Orc

Size: Medium
Speed: 30 feet

Half-Orcish Traits
Relentless Endurance. When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. You can't use this feature again until you finish a Long Rest.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Skilled. You gain Proficiency in two skills of your choice.

Elf

Size: Medium
Speed: 30 feet

Elven Traits
Darkvision. You have Darkvision with a range of 60 feet.
Elven Ancestry. Choose an ancestry from the Elven Ancestors table. You gain the benefit of that ancestry.
Fae Origins. Magic cannot put you to sleep, and you have Advantage on saving throws to avoid or end the Charmed condition on yourself.
Keen Senses. You have Proficiency in the Insight, Perception, or Survival skill.
Trance. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
 

Half-Elf

Size: Medium
Speed: 30 feet

Half-Elven Traits
Darkvision. You have Darkvision with a range of 60 feet.
Fae Origins. Magic cannot put you to sleep, and you have Advantage on saving throws to avoid or end the Charmed condition on yourself.
Skilled. You gain Proficiency in two skills of your choice.
 

Uncommon Lineages

 

The following Lineages are less prevalent in the world of Heimaalin. Whether it is due to an antagonistic relationship with the civilised world or simply their geographic isolation, seeing a member of one of these Lineages is an uncommon (if not a rare) sight. Before choosing one of these Lineages, talk to your DM to ensure they have plans to justify your character's involvement in the adventure.

 

Goblin

Size: Small
Speed: 25 feet

Goblinoid Traits
Beast Speech. Through sounds and gestures you can comprehend and verbally communicate with Small of smaller beasts. Most Beasts have little to say about topics that don’t pertain to survival or companionship, but at minimum, a Beast can give you information about whatever it has perceived within the past day.
Goblinoid Fury. Once per turn when you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your Proficiency Bonus.
Naturally Stealthy. When you make a Dexterity (Stealth) check, you can do so with Advantage. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Half-Dwarf

Size: Medium
Speed: 30 feet

Half-Dwarven Traits
Darkvision. You have Darkvision with a range of 120 feet.
Dwarven Resilience. You have Resistance to Poison damage and Advantage on saving throws to avoid or end the Poisoned condition on yourself.
Skilled. You gain Proficiency in two skills of your choice.

Orc

Size: Medium
Speed: 30 feet

Orcish Traits
Orcish Ancestry. Choose an ancestry from the Orcish Ancestors table. You gain the benefit of that ancestry.
Orcish Resilience. When you take Bludgeoning, Piercing, or Slashing damage, reduce the damage dealt by half your Proficiency Bonus, rounded down.
Relentless Endurance. When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. You can't use this feature again until you finish a Long Rest.
Primal Intuition. You have proficiency in the Animal Handling, Medicine, or Survival skill.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

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