Great Old One Patron
Subclass Flavour Text.
3rd Level: Awakened Mind
You can form a telepathic connection between your mind and the mind of another. As a Bonus Action, choose one creature you can see within 30 feet of you. You and the chosen creature can communicate telepathically with each other while the two of you are within 1 mile of each other. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
The telepathic connection lasts until the end of your next Long Rest. It ends early if you use this feature to connect with a different creature.
3rd Level: Great Old One Spells
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Great Old One Spells table, you thereafter always have the listed spells prepared.
Great Old One Spells
Warlock Level | Spells |
|---|---|
3rd | Dissonant Laughter, Hideous Laughter |
5th | Detect Thoughts, Phantasmal Force |
9th | Clairvoyance, Hunger of Hadar |
13th | Confusion, Summon Aberration |
17th | Modify Memory, Telekinesis |
3rd Level: Psychic Spells
When you cast a Warlock spell that deals damage, you can change its damage type to Psychic. In addition, when you cast a Warlock spell that is an Enchantment or Illusion, you can do so without Verbal or Somatic components.
6th Level: Clairvoyant Combatant
When you form a telepathic bond with a creature using your Awakened Mind, you can force that creature to make a Wisdom saving throw against your spell save DC. On a failed save, the creature has Disadvantage on attack rolls against you, and you have Advantage on attack rolls against that creature for the duration of the bond.
Once you use this feature, you can’t use it again until you finish a Short or Long Rest unless you expend a spell point (no action required) to restore your use of it.
10th Level: Eldritch Hex
Your alien patron grants you a powerful curse. When you cast Hex and choose an ability, the target also has Disadvantage on saving throws of the chosen ability for the duration of the spell.
10th Level: Thought Shield
Your thoughts can’t be read by telepathy or other means unless you allow it. You also have Resistance to Psychic damage, and whenever a creature deals Psychic damage to you, that creature takes the same amount of damage that you take.
14th Level: Create Thrall
When you cast Summon Aberration, you can modify it so that it doesn’t require Concentration. If you do so, the Aberration has a number of Temporary Hit Points equal to your Warlock level plus your spellcasting ability modifier.
In addition, the first time each turn the Aberration hits a creature under the effect of your Hex, the Aberration deals extra Psychic damage to the target equal to the bonus damage of that spell.