The Bakan'Grod Scouting and Reconnaissance Map
Created by Adam Tingley // Wreckerdwarf
The Havenguard Interactive Map
The Bakan'Grod Scouting and Reconnaissance division have created a map based upon their limited knowledge of the surfacelands around them and combined it with some further detail of the cities nearby in dwarven territories. As the map is from the dwarven perspective, knowledge of the surface regions are scarce but general territories and locations are noted. Some information has been gathered directly but most is through a culmination of different maps obtained from the local sufacefolk. It is unknown how much should be trusted. However, the locations of the main dwarven outposts appear correct by our best estimates. Tunnel systems, caverns and water tables have been omitted for security reasons. Goblin territories have been marked but as always, they are ever changing.Controls
When at the map overview - Hold right click to look around. Click the navigation buttons on the left side of the screen to move around the map and to navigate while underground.Author's Notes
This is very much a prototype and work in progress. All aspects are likely to change or be refined as some point when I have the time to dedicate to the project. This was made using Unity and C# within approximately 40 hours (Spread over a three month timeframe). Current planned improvements would be to expand the level of detail for each city, allow clickable areas on the surface map, general *snazzery*, improvements to the UI and allowing viewing/interaction on a mobile devices.Credits
Katy Smith - 3D City ModelsJust Create - Tavern Scene Models
I.We.D - Tavern Scene Models
NeutronCat - Low Poly Nature Models
Adam Tingley // Wreckerdwarf - Everything else
Known Bugs/Issues
Returning to the map view doesn't load the navigation menu - Reload the page to fixSmall graphical issues (z clipping, bloom effects, nonlinear fog distance etc)
Oh very beautiful map.
Thanks! I'll be adding a lot more dwarven cities to the underground section as well as adding more 3D models to display what each city is known for. Maybe some goblin action too. Who knows!