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03/30/2025 - Where there's Smoke, there's Fire

General Summary

Day 4 of Travel
Late afternoon
  • Harvest/Loot
  • Hill giant 1 (Magra):
  • adamantine breast plate: while wearing it, any critical hit against you counts as normal
  • damp lint from its loin cloth
  • Hill giant 2 (Aeldevan): potion of greater healing
  • Hobgoblin 1 (Skamos): 140gp
  • Hobgoblin 2 (Feyre): 110gp
  • Hobgoblin warlord (Ru): potion of longevity
  • Owlbear (Feyre): pouch of owlbear claws (6 pcs)
  • Wagon: unsalvageable
  • scrap wood
  • use canopy cloth to wrap dead human to bring to city
  • blanket for Nick (night) and Ru (day) to share
  • cask of ale that Magra immediately consumes
  • Horse: unsalvageable gear; Aeldevan takes small piece of saddle for identifying
  • Traveler: ceremonial handaxe with symbol of Hammer's Fall on it (Ru carrying)
Normal spring chill
  • travel then camp: uneventful
  • Aeldevan sees rising smoke a day's travel away
  • no fire - don't want to attract whatever caused the smoke

Day 5 of Travel

Morning
Eastward winds blowing out to sea
  • continue journey
  • everyone sees smoke
  • Magra sends Nick to scout (to come back automatically if sees humanoid or by nightfall)
  • hour later, Nick comes back, alerting them to something far ahead
  • Feyre sneaks ahead of the group
Noon
  • Feyre comes to bend in road
  • sees path entering road from the west; broken trees/shrubs
  • humanoid footprints and deep rivets in ground from heavy wagons
  • HB continues on cautiously then picks up speed
  • Magra on Dante
  • Feyre on Dilliah
  • Skamos on Aeldevan (horse mode)
  • Ru holding onto the dead traveler in the cart dragged by Kevin
  • come to another bend, opening to a bridge over the River March
  • bodies littering the ground and bridge
  • bridge looks damaged and crudely repaired, so HB pass over one at a time
  • smoke is a lot closer
  • third bend opens to fields before city's walls
  • siege towers against the walls and catapults; burned equipment; battering ram at main southern gate; smoke from multiple spots in city
  • HB pulls back to remain hidden (~100ft away)
  • Aeldevan shifts to crow for recon
  • orcs, dwarves, humans dead in streets
  • main gatehouse: a few orcs and one regal-looking one
  • didn't notice HB yet
  • glowing amulet bearing one-eye insignia around neck
  • Aeldevan thinks it could be glowing because the Blood Spear is near
  • staff in hand
  • Ru thinks this could be the Blood Spear
  • orcs on walls and guarding buildings
  • couple hundred of orcs total
  • number of prisoners under guard, primarily dwarves
  • can't find secret entrance from sky
  • north gate intact but guarded
  • east marshlands and woods
  • western woods; path that intersects with north road
  • Planning
  • Magra sends Jacob message to send help; sends Nick to scout in woods
  • need to wait until next day for Jacob to respond
  • Feyre tries to find a ground critter to see if they know of a secret tunnel; can't
  • bring herd further into woods to make camp; no fire
  • Aeldevan flies back out again few hours later
  • woman no longer in gatehouse
  • some forges come to life; hear hammers
  • making weapons for war?
  • readying place to summon Gruumsh?
  • Aeldevan locates owl for Feyre to convince to stay guard and look around during the night
  • barely sundown, but Nick hasn't returned
  • Skamos will cast Send to Ilayna or mom after hearing back from Jacob

CRAFTING

Not Started

In Progress

Report Date
30 Mar 2025

CHARACTERS

  • N/A

CREATURES

  • N/A

ITEMS

PLACES

CURRENT STATUS

  • Settling in for the night
  • XP: +1,000

NEXT

  • Waiting for Nick's return > Aeldevan cast Speak with Animals
  • Sleep
  • Skamos: inspire us, then roll for wand of magic missiles
  • Feyre speak with owl for report
  • Wait for Jacob's response
  • Skamos cast Send to Ilyana, mom, or Olorin with current situation and our plan
  • Possible infiltration
  • take staff and amulet
  • rescue prisoners
  • Find Jorvik
  • Magra's axe
  • Ru's horn
  • Aeldevan's horn
  • Dead traveler/horse
  • Hammer's Fall > Ironmere rest stop > Saltstone Harbor > wasteland


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