Druid/Bruiser
Wildshapers are frontline tanks who have the most effective health of any combination of classes. Utilizing the naturally high HP of bruisers, and the temporary HP gained from shapeshifting, on top of rage resistanes, they are neigh unkillable. If that werent enough, this class focuses on highlighting those strengths, using the excess stats from the bruiser to further solidify its already strong shapeshifts.
| Level | Features | HP Gained | Number of Rages | Spell Slots Gained Tier 1 + 2 |
| 6th |
Animal Aspect, Raging Beast |
3 |
|
+1 3rd |
+1 5th |
| 7th |
Nature's Guardian |
3 |
+1 |
+1 Cantrip |
+1 Cantrip |
| 8th |
Centered Rage |
3 |
|
+1 1st |
+1 3rd |
| 9th |
Fury of the Wilds, Homefield Advantage |
3 |
|
+1 2nd |
|
| 10th |
Nature's Wrath |
3 |
+1 |
+1 4th |
+1 6th |
Wildshaper Features
1st Level
Animal Aspect… You may now transform partially, maintaining some of your humanoid shape, similar to a lycanthrope. Whenever you transform, you may retain any physical stat of your choice that is higher than the creature you are transforming into. (Strength, Dexterity, and Constitution.) Retaining stats this way allows you to keep your saving throws and skills associated with that stat. If your dexterity is higher than the chosen creature, you may increase that creature’s AC for every 2 points higher your dexterity was. The same applies to attack and damage rolls for both strength and dexterity (Your choice as to which.)
Raging Beast… Whenever you rage, you may either cast a spell or shapeshift in the same action.
2nd level
Nature’s Guardian… You can shapeshift up to 10 willing creatures into druid forms of up to CR 4 by performing a ritual that lasts 10 minutes. You can also cast the following spells as a ritual and add them to your spell list: Commune With Nature (5th), Transmute Rock (5th), Druid’s Grove (6th)
3rd Level
Centered Rage… While raging, your reckless attacks no longer grant your enemies advantage on attack rolls against you as long as you have only attacked your favored enemy since the start of your last turn. You may add one enemy type of your choice to your favored enemy list.
4th Level
Fury of the Wilds… While shapeshifted and raging, you may expend a spell slot as a bonus action in order to gain the following effects:
- You gain 5 times that spell’s level as temporary HP
- You gain a bonus to your attack and damage rolls equal to that spell's level until the start of your next turn.
- If a 5th level spell or higher is used, the damage bonus and temporary HP are doubled.
Homefield Advantage… While in your favored terrain, your danger sense ability applies to each of your saving throws, regardless of the type of save.
5th Level
Nature’s Wrath… Once each long rest, you may use both a rage and a shapeshift to channel the natural forces around you for 1 minute. In this state, you cannot make weapon attacks or unarmed melee attacks. You gain the following benefits in this state:
Spells you cast gain a damage bonus equal to twice your rage bonus.
- You cannot be silenced.
- You become resistant to all non-physical damage.
- You have a float speed equal to your ground movement speed.
- Whenever an effect would allow you to use a reaction to make a melee attack, you may cast a cantrip instead.
- You may apply your reckless attacks to your spells, allowing any spell that makes an attack roll to be made at advantage.
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