Rangers have honed their affinity with the wilds to an incredible level. Their mastery of stealthy combat and summoning beasts grants them a powerful presence on the battlefield, providing reinforcements while staying hidden at the same time.
Level |
Features |
HP Gained |
Spell Slots Gained |
1st |
Call of the Wild |
6 + Con |
+1 3rd |
2nd |
Cunning Creatures, Cunning Action: Shapeshift |
6 + Con |
+1 cantrip |
3rd |
Trophy Hunter |
6 + Con |
+1 1st |
4th |
Natural Camoflage |
6 + Con |
+1 2nd |
5th |
Master of the Niche |
6 + Con |
+1 4th |
Level 6
Call of the Wild... Instead of shapeshifting, you may summon any beast that you could normally transform into. This beast has HP equal to the temp HP you would have had from shapeshifting into it and its other stats remain the same. It shares your initiative and may take orders from you telepathically. You may share senses with the creature at will, and it can communicate its thoughts with you. You may control a number of beasts equal to your spellcasting modifier.
Level 7
Cunning Creatures... Your shapeshifted forms as well as your summoned creatures can use your cunning actions as their bonus actions.
Cunning Action: Shapeshift
Level 8
Trophy Hunter... You may choose another 2 creature types to add to your list of favored enemies. You may choose from among: Celestial, Fiend, Aberration, Humanoid, Elemental, Ooze, Plant, Undead, Construct, Fey, Dragon, Beast
Level 9
Natural Camoflage... Whenever you take the hide action, as long as there are no enemies within 20ft of you, you will automatically succeed the stealth roll. Enemies have disadvantage on perception rolls to see you when you are at least 20ft away from them. As long as you are hidden, your spells and shapeshifted attacks may benefit from your sneak attack damage bonuses. This effect is applied to your Druidshape and Call of the Wild.
Level 10
Master of the Niche... While you are in your favored terrain, you become proficient in all skill checks. You become proficient in any skill check concerning your favored enemies. Skill checks made against your favored enemies while inside of your favored terrain are made at advantage and critically succeed on an 15 or higher. Once each day, as a free action on your turn, you may pay 25 skillpoints to switch any one of your favored terrain or favored enemies.
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