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Font of Mana

  "That's a nice spell... I think I will TAKE it."                  
Level Features HP Gained Number of Rages
6th Arcana's Hand, Arcane Absorbtion 7 + Con +1
7th Spellbound KI 7 + Con
8th ASI, Magical Danger Sense 7 + Con +1
9th Arcane Arsenal 7 + Con
10th Living Leyline 7 + Con
    Level 6     Arcana's Hand... While raging, you become resistant to damage from spells and magical effects. While raging, you draw magic towards you, if a creature within 10ft of you becomes the target of a spell or effect, you may have that spell target you instead. If an ally within 30ft of you would take damage from a spell, you may take half of that damage for them.   Arcane Absorbtion... Whenever you take damage from a spell, you may temporaily add that spell to your spell list and store in your body. You may cast absorbed spells while raging, adding your rage bonus to any damage dealt. The spells are removed from your spell list when the rage ends. (You may still absorb spells that did 0 damage to you. Casting spells this way still uses the appropriate spell slot.)     Level 7   Spellbound Ki... Whenever you rage and at the start of your turns while raging, you can expend a spell slot, gaining a number of ki points equal to the level of the spell slot expended. You may use these ki points to do any of the following:
  • You may cast a spell stored within Arcane Absorbtion as a basic action. Remove that spell from your spell list.
  • As a bonus action, you may expend a spell slot to store that spell in Arcane Absorbtion.
  • When making an attack roll, you may expend any number of Ki points to increase the attack and damage rolls by that amount.
  • As a reaction, when a spell is cast, you may move up to your movement before the spell reaches its target.
  • As a free action, you may remove a spell from your Arcane Absorbtion to restore 1d8 times the level of the spell HP.
    Level 8   Magical Danger Sense... You have advantage on all saving throws against any spells or magical effects that you can see.       Level 9   Arcane Arsenal... You may add the following spells to Arcane Absorbtion whenever you rage: Mage Armor, Levitate, Shield       Level 10   Living Leyline... Once each long rest, while raging, you may channel the leylines through your own body, becoming a living conduit of magic. You gain the following benefits until the start of your next turn, at which point your rage ends unless you expend a 3rd level or higher spell slot:
  • The range of your Hand of Arcana feature is doubled.
  • Spells you cast using Arcane Absorbtion have your channel divinity applied to them at no cost.
  • You gain an additional 2 ki points at the start of each round while raging.

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