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Font of Mana

"That's a nice spell... I think I will TAKE it."

LevelFeaturesHP GainedNumber of Rages
6thArcana's Hand, Arcane Absorbtion7 + Con+1
7thSpellbound KI7 + Con
8thASI, Magical Danger Sense7 + Con+1
9thArcane Arsenal7 + Con
10thLiving Leyline7 + Con

Level 6

Arcana's Hand... While raging, you become resistant to damage from spells and magical effects. While raging, you draw magic towards you, if a creature within 10ft of you becomes the target of a spell or effect, you may have that spell target you instead. If an ally within 30ft of you would take damage from a spell, you may take half of that damage for them.

Arcane Absorption... Whenever you take damage from a spell, you may temporarily add that spell to your spell list and store it in your body. You may cast absorbed spells while raging, adding your rage bonus to any damage dealt. The spells are removed from your spell list when the rage ends. (You may still absorb spells that did 0 damage to you. Casting spells this way still uses the appropriate spell slot.)

Level 7

Spellbound Ki... Whenever you rage and at the start of your turns while raging, you can expend a spell slot, gaining a number of ki points equal to the level of the spell slot expended. You may use these ki points to do any of the following:

  • You may cast a spell stored within Arcane Absorption as a basic action. Remove that spell from your spell list.
  • As a bonus action, you may expend a spell slot to store that spell in Arcane Absorption.
  • When making an attack roll, you may expend any number of Ki points to increase the attack and damage rolls by that amount.
  • As a reaction, when a spell is cast, you may move up to your movement before the spell reaches its target.
  • As a free action, you may remove a spell from your Arcane Absorption to restore 1d8 times the level of the spell HP.

Level 8

Magical Danger Sense... You have advantage on all saving throws against any spells or magical effects that you can see.

Level 9

Arcane Arsenal... You may add the following spells to Arcane Absorption whenever you rage: Mage Armor, Levitate, Shield

Level 10

Living Leyline... Once each long rest, while raging, you may channel the leylines through your own body, becoming a living conduit of magic. You gain the following benefits until the start of your next turn, at which point your rage ends unless you expend a 3rd level or higher spell slot:

  • The range of your Arcana's Hand feature is doubled.
  • Spells you cast using Arcane Absorbtion have your channel divinity applied to them at no cost.
  • You gain an additional 2 ki points at the start of each round while raging.


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