Warrior/Wizard
The eldritch knight stores its spells within its equipment to allow for the casting of powerful spells to entertwine seamlessly into their combat style. The sheer utility and versatility of this class is difficult to match as they can accel at melee combat, ranged combat, defensive builds, pure offense. The world is your oyster.
| Level | Features | Metamagic Gained | Maneuvers Known | Spell Slots Gained Tiers 1 + 2 |
| 6th |
Spell-Infused Weapons, Encorcelled Armor |
|
|
+1 2nd and 3rd |
+1 5th |
| 7th |
Adaptive Fighting Styles |
True Infusion |
|
+1 cantrip and 4th |
+1 6th |
| 8th |
Cantrip Battlemage, Maneuver Die Increase |
|
Dispelling Burst |
+1 1st |
None |
| 9th |
|
Point Blank |
Spell Absorption |
none |
+1 4th |
| 10th |
Magical Surge |
|
|
+1 5th |
+1 7th |
1st Level
Spell-Infused Weapons… After each long rest, you may store a number of spells you know equal to 1 + your spellcasting modifier within weapons of your choice. While you are using these weapons, the stored spells can be activated when successfully landing an attack roll with the chosen weapon. If the spell uses an attack roll, then it automatically hits its target. If the chosen weapon is used to make a melee attack roll, then any spells activated that would normally have a radius are instead applied in a 15ft cone in front of you. Metamagic can be applied to infused spells only as they are infused into the weapon. Storing spells this way uses your spell slots.
Ensorcelled Armor… After each long rest, you may store a number of spells you know equal to 1 + your spellcasting modifier within a piece of armor of your choice. While you are wearing this armor, as a reaction, when an attacks you or you would be caught in the radius of a spell or effect, you may cast a spell infused within the armor. Spells that require a spell attack roll must target the triggering enemy. Spells that have a radius must be centered on you, but you are immune to their effects. Metamagic can be applied to infused spells only as they are infused into the armor. Storing spells this way uses your spell slots.
2nd Level
Adaptive Fighting Styles… Any bonuses you receive from your fighting styles may also be applied to spells cast through your associated weapons. (For instance, the damage bonus from martial arts would apply to any spell cast through fist weapons.)
Metamagic Gained: True Infusion… This metamagic may only be applied to 1st level spells, (increasing to 2nd and 3rd at character levels 10 and 15) and may only be applied when infusing your weapons or armor after a long rest. Spells infused this way are not used up when triggered.
3rd Level
Cantrip Battlemage… You may apply your maneuvers to your damaging cantrips.
Extra Maneuver: Dispelling Burst… You may add this to your list of known maneuvers. (This does not count towards the limit of maneuvers known.
Whenever you make an attack roll at a target, before the attack lands, you may use a maneuver in order to attempt to dispel any magical effects on the target (Expending the appropriate spell slot), adding 1d8 to the roll, as well as any magical effects that would hinder your attack. You learn the level of the spell or effect upon striking. Upon dispelling the effect successfully, you may infuse that spell into your armor.
Maneuver Die Increase… The die used for your maneuvers is increased to 1d8.
4
th Level
Extra maneuver: Spell Absorption… You may add this to your list of known maneuvers. (This does not count towards the limit of maneuvers known.
Whenever you become the target of, or are within the radius of a spell, you may use a maneuver as a reaction to attempt to absorb that spell into your weapon. Roll as though you are attempting to counter the spell (Expending the appropriate spell slot) and add 1d8 to your roll. On a success, you are unaffected by the spell and may store it in a weapon of your choice.
Metamagic Gained: Point Blank… A spell cast with this metamagic has its effective range reduced to touch. Any 1s or 2s rolled on this spell’s damage die becomes a 4.
5th Level
Magical Surge… Upon using an action surge, you may replenish one of the spells expended within your weapon. Upon using second wind, you may replenish one of the spells expended within your armor. This does not refund their spell slot, only reinfuses them into the equipment with any metamagic that had been applied to them originally.
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