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Dark Vessel

    A dark vessel has taken in the demonic energies of their patron into their own body. They are cursed beings, and the curses grant them power.                              
Level Features HP Gained Number of Rages Eldritch Enhancements Curses Known
1st Cursed Rage, Curse of the Berserker 7 + Con +1
2nd Devilskin 7 + Con Recklessness +1
3rd Pact Bound Body, Curse of Provocation 7 + Con +1
4th Dark Ki 7 + Con +1
5th Release Darkness 7 + Con +1 Enraged
  Level 6   Cursed Rage... When you begin your rage, you may apply 1 curse to yourself. Any one curse afflicting you will be applied to anyone hit by one of your melee attack rolls. While raging, you gain an additional +1 to attack and damage rolls for each curse applied to you. You also have a +1 bonus to spell attack rolls and your spell save is increased by 1 for each curse applied to you.   Encroaching Evil... At the beginning of your turn, you may afflict yourself with a curse at random (DM will decide how it is chosen). Then, you may choose one curse afflicting you and become immune to its effects until your next turn.   Curse of the Berserker… The target is under the effect of Reckless Attacks until your next turn. (Melee attacks they make have advantage, enemies have advantage against them.)     Level 7   Devilskin... Whenever an enemy makes contact with you, they will receive one curse afflicting you at random. This can occur through unarmed attacks or actions and spells that have a range of touch. If you grapple an enemy or become grappled, any curse afflicting you will be applied to them until the grapple is broken. In addition, you become resistant to fire, force, and necrotic damage while raging.     Eldritch Enhancement: Recklessness... This cantrip deals double damage, however, you become vulnerable to any damage type you deal this turn, until your next turn. (If you deal fire damage, you become vulnerable to fire, etc.)         Level 8   Pact Bound Body... This feature changes depending on your Demonic Pact.
  • Bloodbond Weapon: You can choose to fuse yourself with the weapon, making your unarmed attacks deal the same amount of damage as your weapon, as well as recieve the same attack bonuses, and the same bonus effects. You cannot wield another weapon in the hand that is using this ability.
  • Devil's Tome of Wisdom: Your tome merges with your body, inscribing its texts upon you. You may cast spells while raging at the same cost of an eldritch enhancement.
  • Dark Familiar: When you rage, your familiar rages as well, getting the same bonuses.
Curse of Provocation… The target must target you with any attack rolls they make next turn, any movement they make must be made towards you, they cannot cast spells that do not target or are not centered on you, and they cannot use abilities to help their allies.     Level 9   Dark Ki... You may remove a curse from yourself to apply any of the following effects. For each curse you remove, a new one will be randomly applied at the end of the current turn. Each effect may only be used once each round.
  • Get an extra basic action.
  • Restore 2d6 HP for each remaining curse upon you.
  • As a reaction, make a touch attack at a target that enters your attack range. If it lands, you may spread one curse you are afflicted with, to them.
  • Gain an extra movement action.
      Level 10   Release Darkness... As an action, you may expel each curse from yourself. Any creature of your choice within 45ft of you must make a charisma saving throw. On a failure, they take 2d6 damage (Based on your patron) for each curse that you expelled. Then, you may distribute those curses as you like amoung affected creatures.  
Eldritch Enhancement: Enraged... This cantrip can be cast while raging and gains bonus damage equal to your rage bonus.

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