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Chronomancer

                        "I haven't got time for this shit... Or DO I?"    
Level Features HP Gained Metamagic Gained Spell Slots Gained (Tier 1) Spell Slots Gained (Tier 2)
1st Infinite Reiteration 5 + Con Repeat +1 2nd, +1 3rd +1 5th
2nd Unwinding Channel 5 + Con +1 Cantrip, +1 4th +1 6th
3rd Spell Storing 5 + Con Foresight +1 1st
4th As It Was, Temporal Awareness 5 + Con +1 4th
5th Fast Forward 5 + Con +1 5th +1 7th
    Level 1   Infinite Reiteration... Whenever you cast a spell, you can create an image of yourself where you stand after you move from the space in which you cast the spell. This image has HP equal to your twice your character level, 10 AC, and its other stats match yours. It is immune to status effects and resistant to damage from area of effect spells. At the start of your turn, these images will cast the spell you casted on their turn they were created, targeting the same area that was targeted when the image was created (A single target spell will target the space that the original target occupied, hitting anything currently in that space), using the same meta magic that was applied to the spell. You may use this feature a number of times per long rest equal to your spellcasting modifier, and you may only have 3 of these images active at any time. These images last up to one minute, or you may choose to increase the casting time of a spell by 5 minutes in order to make the image last 1 hour. Creatures summoned by spells casted by images disappear when the image is dispelled, and are not under the caster's control. If you do not move after casting a spell this turn, the image will not be created.     Metamagic Gained:   Repeat... A spell cast using this meta magic will be cast again at the start of your next turn, targeting the same area that was targeted when the image was created. (A single target spell will target the space that the original target occupied, hitting anything currently in that space.)       Level 2   Unwinding Channel... When a creature ends their turn, you may use your channel divinity as a reaction to revert them status they were in at the beginning of their turn. They must make a Charisma saving throw, on a failure, they are put into the spot in which they started before they moved, their HP goes back to what it was at the start of that turn, and any buffs or debuffs they obtained are dispelled. Any resources they used are refunded.       Level 3     Spell Storing... When you cast a spell, you may convert it into a bead. It has any metamagic used applied to it. A creature holding the bead may use the appropriate action to activate the spell, choosing the targets for it. You may only have 2 of these beads active at any one time.     Metamagic Gained:   Foresight... You may cast a spell that normally takes an action or bonus action as a reaction.       Level 4   As It Was... Whenever you use your action to dispel a magical effect, you may channel divinity to dispel the effect without a contested roll. Any abilities that would trigger when the effect is dispelled will have no effect.   Temporal Awareness... Your initiative is increased by your spellcasting modifier.       Level 5   Flash Forward... Once per long rest, as a free action on your turn or as a reaction, you may take a short rest and an additional turn after this one.

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