Monk
Rules as written (RAW), plus:
- Monk 1: may make an unarmed attack as a bonus action
- Monk 2: RAW + 2 ki points
- Monk 2: Flurry of Blows = may make 2x unarmed attacks as a bonus action (cost = 1 ki)
- Monk 3: Deflect Attack (like deflect missles): Spend reaction to reduce the damage from a weapon attack that hits you. You must be aware of the incoming attack. Reduce the damage by D10+DEX+Monk level. If you reduce the damage to zero, you can spend one ki point to redirect the attack vs. an enemy. The range of the redirect is 20/60 for missle weapons and melee range for melee weapons. The attack is rolled using your attack roll as if you were proficient with this weapon.
- Monk 4: When healing (from any source, incl HD), add WIS modifier.
- Monk 5: Attunement: may attune to a magical weapon to gain +1 to hit / damage to unarmed attacks. The weapon does not need to be weilded, just carried.
- Monk 5: Stunning strike is limited to once per turn.
- Monk 7: +1 on all saving throws.
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