Teleportation Network
The Teleportation Network is a global system of paired Arcane Circles that are used for rapid long-distance transportation by powerful magic-users. The Teleportation Network is only accessible by powerful magic users and those with the money or influence to employ them. Teleportation beyond these paired Circles, which are costly and time consuming to build (especially starting a new node), is considered extraordinary magic.
On this map, red pins are major hubs, orange pins are circles with open destinations, and grey pins are closed destinations.
A Major Hub is an open center of magical travel that has a well-known sigil as well as collected sigils and paired circles for other open destinations. Major Hubs have standardized for-hire teleportations and essentially act as coordinating lynchpins for the Network. From these locations, anyone with access to teleportation circle spells can go to any open destination. Currently there are only two Major Hubs. If both major hubs were to vanish without replacement, the Network as a whole would fragment - mages have become reliant on these circles and rarely keep more than two Circle sigils on record, and few mages bother to keep the necessary components for new circle drawing when they can use the paired circles for cheap.
Then there are Open Destinations, which are Circles that are open to use by strangers but are not very well known and only have a few paired circle connections. Open Destinations can generally be accessed by both Major Hubs, but two Open Destinations with frequent movement between them will have their own direct connection as well. There are way more Open Destinations than Major Hubs: 26 in total!
5 in Samvara:
Closed Destinations are teleportation circles that are kept closed to the public. Some are publicly known but are known to imprison anyone who shows up without an advanced appointment; others are kept secret.
Some Appointment-Only Destinations include:
Major Hubs
- Kiazerov, the Gateway City, city of the first Wizards. In Stildane. Currently its own city-state basically.
- Asalay, City of the Miracle Dungeon. The world's most cosmopolitan metropolis. Ruled by the Kingdom of Asalay, in the tropical belt of Izekra.
Open Destinations
- Korathem, a major Selkie city that facilitates a lot of commerce and diplomacy for the selkie federation known as The Khilaia. City of Cars. Owned by the March Kingdom of Arashoka
- Barsim, a "Half Kima City" where the subterranean meets the surface and refugees from around the world are welcomed. Super religious. Home to wizards and druids. Controlled by the Kingdom of Arami.
- Suwirsha, a city made from the body of Aysha known for its luxurious conditions. Practically the only place with cleric schools. Owned by the Empire of Shirpatra
- Emenar, the alchemical center of the world and home to The Healing Church and supposedly the medical capital of the world. Owned by the Kingdom of Shekota. Currently under the thumb of a tyrant.
- Alkatora, a city infamous for its incredibly lax laws that has become a hub for tax evasion, gambling, and magical experimentation. Druidic and Wizarding schools here. A city-state basically controlled by The Darzan University in the region of Invara.
- Prozga, a city known for its scholarship, breweries, and archives that was built in and around the Sages' Labyrinth. Has a magical college. Ruled by The Kingdom of Ezekos
- Kalturi, the grand city of Orchid of Blue, city of etiquette, medicine, law, and progress. Ruled by the Empire of Miuta
- Kenahai, holy city of Ishkibal. Enchanted and militarized. Ruled by the Holy State of Rukray. Currently mobilized.
- The Isethra Grove Gate is a complex in the frigid forests near the Isethra Tree. Controlled by the Kingdom of Isethrel.
- Argena is the neatly manicured and refined imperial capital of the Empire of Zerua
- Dumarta, also known as the Grand Hatchery, is a small castle-town that breeds huge numbers of Dragomanders and trains elite imperial sorcerers. A mystical, magical, cut-throat town that gets a lot of traffic for its dragomander breeding and arcane lore. Controlled by the Empire of Zerua
- Eveko, city of beasts, is the largest city in Stildane and is the city of the Kivish Kobold elites. Ruled by the Empire of Kizen. Has excellent magical training.
- Selvergen, the patchwork city, is a vibrant swampy city of alchemists, tinkerers, and oddball magicians. Ruled by one of the many warlords who have divided the Empire of Eketen.
- Kimikal, the city of teas and fine living, is a beautiful mix of suburbs and industry that is basically the model Sunekan city of modernity. Home to a really big wizard college, tied with Kiazerov and Asalay for "best outside of Darza". Controlled by the Republic of Akatlan.
- Totaken, biggest and most diverse city in the Suneka. Cultured, educated, a place of technology and debate. Currently threatened by the shadow of future conflict but still peaceful at the moment. Perhaps the most connected city to the Aquatic World of all these locations. Controlled by the Oteka Republic.
- Nuxical, the spiritual and diplomatic heart of the Suneka where priests and ambassadors hold court to decide what all the Sunekan republics should do and how they should resolve crises. A city of noble knights, partying cowboys, and monastic secret police. Controlled by the Republic of Zitepec
- Repazi, a thiving trading city that coordinates the extraction of consumer goods from the tropics to the rest of the world; home to all kinds of magic in the local college, niche drugs, and the largest zoo in the Suneka. Considered the party city by many Sunekan elites. Controlled by the Republic of Suralan.
- Etezja is the city of tombs and emperors, ruling city of the Empire of Calazen.
- Odija, City of Lights - a small and quirky mountaintop city with electric lighting and many Solars, considered a curiosity and popular place to visit by foreign mages. Controlled by the Empire of Calazen
- Malka, Calazen's largest seaport and place where sorcerers are trained. One of the biggest hubs of Exorcists and a top place to master Calazen's magical and martial arts; also a place of jesters, thieves, and spies. Controlled by the Empire of Calazen.
- Drijem, one of the largest prism-cities in the world carved from the Adira Mountains. Home to a wizarding college, odd magical artifacts, and the legendary warrior known as the Zethko. Controlled by the Kingdom of Sonisha
- Jomarkin Sanctuary, also called the Larinum Gate, is a recently booming island resort-city that is trying to become a Major Hub of the Teleportation Network. Jomarkin is basically a cross between a doomsday bunker, a mechanized construct-city, and a tropical luxury resort. Jomarkin is neutral ground and the Sanctuary would like to be a global center for business, diplomacy, relaxation, and scholarship - a place where the global elite are the residents and the customers. Jomarkin is not a fully realized dream and is regarded as a weird pipe dream project by many of the world's elites. Self-governed.
- Vetuza, the City of Agamine the Lost and ancient city of giant construct-buildings. A holy city that has been a site of religious violence for a bit, not in its best shape. Controlled by the Kingdom of Ortay, but could switch hands to the Sovereign Office of Kurtarsa soon.
- Atovenem, city of scholars, bards, trade, and geneology archives for the Final Choir of Vetevism. Has a great bard academy. Controlled by the Sacred Kingdom of Nomion
- Yahati Cove, a massive temple complex once shaped by The Muse Hiku Matsune when she lived as a mortal. The oldest and one of the best Bard academies on the planet is here, as is the world's largest vault of resurrection diamonds. Controlled by the Kingdom of Hikupa in the region of Metahn.
- Dyshi, known as the city of inks for their cutting-edge printing presses, arcane inks, and cultural love of calligraphy. If Atovenem is the stuffy library of the Final Choir, Dyshi is their mad scientist laboratory, full of excited energy and a desire for change. Controlled by the Kingdom of Sokuwa
Closed Destinations
- Ajavet, the nightmare mine-prison that produces most of the silver used in the world's currency.
- Kolomin is the militarized port of Lily of Red.
- Sakilana is the sacred grove where Lily of Red died and her students once held council. It is where many sacred items are kept.
- Pogera, one of the mightiest of the Dragon Forges and hub of magic item crafting.
- Alanet, a Maradian city where all magic is carefully controlled by a group of Solars - who have a solar-only magic academy. The solar council is known to give invitations to this circle actively, as they only influence the outside world by hiring groups of adventurers. In the Arvema Sovereignty.
- Palamun, one of the most prosperous and rich cities sworn to Agamine the Lost's serene wisdom and technology. Major hub for the Maradian Enforcers and their hoard of exclusive devices.
- Ikoskiv, an island city in a great lake in Ibith controlled by a group of reclusive scholars, warlocks, priests, and mages. Home to many secrets from around the world and no one is sure how these isolated old hermits even got them. Once was a second home for Bobito.
- Arshaveto, Ishkibite magic college center and home of the Horn of Ishkibal.
- Minala, a rich palace-temple-city in Northeastern tropical Sonev with impossibly magically transformed cats. Was once open, but is highly restricted after warriors of Suwota exploited the circle in their attempt to destroy the city.
- Mavara's Gate, in the city of Athona, is the private circle of the Immortal Mavara. Only people personally approved of by Mavara or given a direct invitation are allowed to use the circle.
- Nirida, a city secretly ruled by a group of powerful magic Jellicle Cats - who also operate this circle. Jellicle mages of great power end up here by accident from around the world. In the Kingdom of Elayku in Nafena.
- The Eshem gate, an ancient circle built when the paladins of Theia the Liberator had great magic and influence. It is somewhere, abandoned, in the Kingdom of Vysha - forgotten but still recoverable.
- Kwileb, a volcano-side sorcerer's academy in the heart of Ukaram. Made by the sagely prism mages, totally isolated from the broader network.
- The Yencoda Gate, a circle in the far East of the Suneka tied to a rising bardic college. Due to a dispute with The Darzan University, it is totally isolated from the rest of the Teleportation Network.
- The Undermind Gate, a possibly-fake gate supposedly built underwater by magical sharks. Its existence is unconfirmed.
- Corporate-owned teleportation circles dot the Empire of Zerua and Makal. It is known that such circles exist in Etekamo, Zalkra, Aydena, Ayzala, and Bazkiri, but more could exist.
- Chushana is perhaps the largest of the Kima Cities, a true underground megalopolis. The teleportation hub here is controlled exclusively by The Darzan University - Chushana sells them massive amounts of metal for some reason.
- Seffela, a gate that is tightly controlled by the Vetevic choir for unknown reasons. Anyone who enters never returns.
- Harika, a Maradian temple once used by solar bards to travel the world. Now, it is closed and kept secret.
- Akropal, a hidden volcanic sanctum just South of the Sunekan republics. No one knows who made this circle or the elaborate magical security system that surrounds it.
- The Royal Circle of Yeshto, which is kept purposefully hidden and restricted to only loyal servants of the royal family of the Kingdom of Senelon in Garadel.
- Liya's Gate, a cicle built by the great solar mages of the Hierarchy of Heksala only for them and their servants.
- The Songscribe Gate, a gateway built by Nafenan bards in secret to better access forbidden Maradian arts. Supposedly destroyed, the circle has been magically repaired by someone. And whoever they are, they haven't been nice to accidental visitors.
- The two Desmian gates, at Ederum and to Saint Gwenen's academy in the Kingdom of Adava, are both small and closely guarded gates with very little use.
- It is known that there are circles in the Empire of Runeva, though it appears that Suwota has been experimenting on them to function differently. Only her servants dare use them.
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