Strength

Strength (STR) - Driven by character name char [0]. * Absent - Treated as "weak", generally fragile. * Natural (1) - Treated as "fit". Gets bulk (HP), speed (run/dodge), or strength (atk/def), based on letter. In dialog, player generally gets any advantage strength (or appearance of it) can grant reasonably. * Trained (0+1) - Alternative to "natural", player selects type(s), effects better than Natural, but fade with tiredness. NPC feedback based on tiredness. * Expert (1+1) - Requires Trained or Natural. Requires alignment to guild/group/quests offering training. Significant end-game multiplier for Natural/Trained. Treated as "muscle-bound", "fat", or "twitchy".   Strong
  • Character moves, attacks, and evades slower.
  • Character takes less damage.
  • Character is described as big, intimidating, or slow.
  • Character has advantages with Earth elemental magic.
  • Character may train for Agility, but this is treated as remedial in dialog, and the advantages diminish when the character is tired.
  • Default body type: Strong
Type
Physiological

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