Agility
Strength (STR) - Driven by character name char [0].
* Absent - Treated as "weak", generally fragile.
* Natural (1) - Treated as "fit". Gets bulk (HP), speed (run/dodge), or strength (atk/def), based on letter. In dialog, player generally gets any advantage strength (or appearance of it) can grant reasonably.
* Trained (0+1) - Alternative to "natural", player selects type(s), effects better than Natural, but fade with tiredness. NPC feedback based on tiredness.
* Expert (1+1) - Requires Trained or Natural. Requires alignment to guild/group/quests offering training. Significant end-game multiplier for Natural/Trained. Treated as "muscle-bound", "fat", or "twitchy".
Agile
Character moves, attacks, and evades faster.
Character takes more damage.
Character is described as spindly, wiry, or shifty.
Character has advantages with Air elemental magic.
Character may train for Strength, but this is treated as remedial in dialog, and the advantages diminish when the character is tired.
Default body type: Wiry
Type
Physiological

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