Technical Tools
A list of technical tools currently in use, planned, or under consideration for development of Dark Garden.
C++ - Development language.
Visual Studio Code - Development environment.
GIT - Code version control.
Metahumans - Character creation, modeling, and animation rigging.
Megascans - Environment and asset creation.
Twine - Story and gameplay sequence rapid-prototyping.
Maya - Asset modeling.
World Anvil - Design wiki.
Trello - Remote collaboration and project management.
Zoom - Live collaboration videoconferencing.
Adobe Photoshop - User Interface and environment mockups.
Adobe Premier Pro - Trailer editing.
Final Cut Pro - Trailer editing.
Blender - Concept art and modeling.
Project Dios - Interactive map maker for to facilitate world design (not final output).
In Use
Unreal 5 Beta - Development Engine.C++ - Development language.
Visual Studio Code - Development environment.
GIT - Code version control.
Metahumans - Character creation, modeling, and animation rigging.
Megascans - Environment and asset creation.
Twine - Story and gameplay sequence rapid-prototyping.
Maya - Asset modeling.
World Anvil - Design wiki.
Trello - Remote collaboration and project management.
Zoom - Live collaboration videoconferencing.
Adobe Photoshop - User Interface and environment mockups.
Adobe Premier Pro - Trailer editing.
Final Cut Pro - Trailer editing.
Blender - Concept art and modeling.
Planned
Articy:Draft 3 - Branching narrative and conditional storytelling importable to Unreal 5.Under Consideration
World Creator - Heightmap and environment modeling.Project Dios - Interactive map maker for to facilitate world design (not final output).

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