Assests Needed

A growing list of technical assets needed to build the game.  

2D

Textures   God mode interface (1)   God mode status and information screens/overlays (10-20)   Character profile screens/overlays (1 template, with boxes for Naphesh and 3D character models )   Guardian profile screen/overlay template (1 character, 1 skill, 1 equipment)   Versal skill map. (Could be complex or simple, and the level of effort will scale.)  

3D

Main 64-KM-square heightmap and texture pack (Megascan import and adjust) FREE   Alternatively, WorldCreator and Brushify may be used to make a custom map ($250-$500)   Town texture pack (Megascan import and assemble) FREE   Military texture pack (Megascan import and assemble) FREE   Rural farm texture pack (Megascan import and assemble) FREE   Medieval texture pack for certain rural elements (Megascan import and assemble) FREE   Brushify packs for various textures and terrain (Import $100-500)   Human Characters: 100 unique characters (Metahuman import and customization) FREE   Additional textures and objects. (100-200).   Fallen Characters (10, custom built)   Guardian characters (1-5, custom built)   Procedurally-generated Nephesh model, (~10 subsidiary attribute/character trees, each individually generated and rendered)   Spiritual warfare battleground overlay/battlemap, possibly procedurally generated (Isometric)   Spiritual warfare Nephesh target (or adaptation of existing model)   Spiritual warfare attack and defense models (10-50)  

Sound

Sound List (Ambient)   Outside (God Mode)   Mountaintops   Village   Inside (God Mode)   Houses   Nazi HQ/fort   Outside (Guardian Mode)   Mountaintops   Village   Inside (Guardian Mode)   Houses   Nazi HQ/fort   Sound List (Event)   Soul goes to heaven   Soul goes to hell   Battle is joined   Prayers (100+, possibly procedurally-generated)   Fallen detected   Message from heaven   Charge in danger alert   Nephesh changing (1-10 good, 1-10 bad.)   Military events and foleys (50-100)   Sound List (Player)   Voiceover barks for responding to commands, noticing things, generic responses and concurrence, ETC. (20-50)   Dialog voiceover for Guardian(10-50 hours)   Dialog voiceover for God (2-10 hours)   Sound List (NPCs)   Dialog voiceover for speaking-part-characters (10-50 hours)  

Music

Custom, context-based score that morphs in pace, tone, and style as proximity to different types of Nephesh changes.   Custom battle soundtrack.  

Code

Nephesh State Engine   Spiritual warfare engine with API hooks   Nephesh behavioral/tendencies script effects   God’s will behavioral alteration script   Character Scripts (Player Pawn/Player Controller)   Behavior/tendencies script?   Ambient Scripts (Runs in the background)   Prayer generation   NPC Scripts   Everyday role   Tipping point behaviors   War progress machine   Procedurally-generated war events   Presence-of-god context-engine   NPC-to-NPC interaction AI.   NPC behavior evolution probability engine.   Dialog trees. (Blueprinted)   Animation   Standard movement animation rigs (1, for all human characters) FREE   Kinetic-justified animation rigs (Importable, $50-100)   Dialog animation rigs (Importable $50-200)   Emotion animation rigs (Importable $50-100)   Custom animation rigs (2. 1 for Fallen and 1 for Guardians, with flying and fighting animations.   Custom Nephesh animation rig (map to procedurally-generated Nephesh model)   Spiritual warfare attack and defense animation rigs (10-50)   Nephesh battle animation rig (1, or procedurally-generated)   Natural environment animations (all included in with texture packs) FREE   CUSTOM SUPOX environment animations (10-20 built for any aspects of the SUPOX that move, if different than NAPOX movement)   Stock lip Sync animation rig. (Probably 2-5, imported for $50-$200)   Mocap equipment and software, including facial rig capture for major characters’ cinematic cut scenes. ($2,500)

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