A growing list of technical assets needed to build the game.
2D
Textures
God mode interface (1)
God mode status and information screens/overlays (10-20)
Character profile screens/overlays (1 template, with boxes for Naphesh and 3D character models )
Guardian profile screen/overlay template (1 character, 1 skill, 1 equipment)
Versal skill map. (Could be complex or simple, and the level of effort will scale.)
3D
Main 64-KM-square heightmap and texture pack (Megascan import and adjust) FREE
Alternatively, WorldCreator and Brushify may be used to make a custom map ($250-$500)
Town texture pack (Megascan import and assemble) FREE
Military texture pack (Megascan import and assemble) FREE
Rural farm texture pack (Megascan import and assemble) FREE
Medieval texture pack for certain rural elements (Megascan import and assemble) FREE
Brushify packs for various textures and terrain (Import $100-500)
Human Characters: 100 unique characters (Metahuman import and customization) FREE
Additional textures and objects. (100-200).
Fallen Characters (10, custom built)
Guardian characters (1-5, custom built)
Procedurally-generated Nephesh model, (~10 subsidiary attribute/character trees, each individually generated and rendered)
Spiritual warfare battleground overlay/battlemap, possibly procedurally generated (Isometric)
Spiritual warfare Nephesh target (or adaptation of existing model)
Spiritual warfare attack and defense models (10-50)
Sound
Sound List (Ambient)
Outside (God Mode)
Mountaintops
Village
Inside (God Mode)
Houses
Nazi HQ/fort
Outside (Guardian Mode)
Mountaintops
Village
Inside (Guardian Mode)
Houses
Nazi HQ/fort
Sound List (Event)
Soul goes to heaven
Soul goes to hell
Battle is joined
Prayers (100+, possibly procedurally-generated)
Fallen detected
Message from heaven
Charge in danger alert
Nephesh changing (1-10 good, 1-10 bad.)
Military events and foleys (50-100)
Sound List (Player)
Voiceover barks for responding to commands, noticing things, generic responses and concurrence, ETC. (20-50)
Dialog voiceover for Guardian(10-50 hours)
Dialog voiceover for God (2-10 hours)
Sound List (NPCs)
Dialog voiceover for speaking-part-characters (10-50 hours)
Music
Custom, context-based score that morphs in pace, tone, and style as proximity to different types of Nephesh changes.
Custom battle soundtrack.
Code
Nephesh State Engine
Spiritual warfare engine with API hooks
Nephesh behavioral/tendencies script effects
God’s will behavioral alteration script
Character Scripts (Player Pawn/Player Controller)
Behavior/tendencies script?
Ambient Scripts (Runs in the background)
Prayer generation
NPC Scripts
Everyday role
Tipping point behaviors
War progress machine
Procedurally-generated war events
Presence-of-god context-engine
NPC-to-NPC interaction AI.
NPC behavior evolution probability engine.
Dialog trees. (Blueprinted)
Animation
Standard movement animation rigs (1, for all human characters) FREE
Kinetic-justified animation rigs (Importable, $50-100)
Dialog animation rigs (Importable $50-200)
Emotion animation rigs (Importable $50-100)
Custom animation rigs (2. 1 for Fallen and 1 for Guardians, with flying and fighting animations.
Custom Nephesh animation rig (map to procedurally-generated Nephesh model)
Spiritual warfare attack and defense animation rigs (10-50)
Nephesh battle animation rig (1, or procedurally-generated)
Natural environment animations (all included in with texture packs) FREE
CUSTOM SUPOX environment animations (10-20 built for any aspects of the SUPOX that move, if different than NAPOX movement)
Stock lip Sync animation rig. (Probably 2-5, imported for $50-$200)
Mocap equipment and software, including facial rig capture for major characters’ cinematic cut scenes. ($2,500)
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