Greyhawk Development Changelog

A log of the progress being made on this world.

  • 2021

    3 /5

    Beginning of World Anvil Greyhawk
    Era beginning/end

    Creation of Greyhawk World begins

  • 2021

    1 /6

    Began Playing D&D 5e in Roll20
    Cultural event

    WE started playing Blackmoor from Judges Guild notes and then moved the campaign to Bawar where the group used to play.

  • 2021

    6 /6

    Creation of Weather Generator in php
    Celestial / Cosmic

    Creation of Weather System from Glossography for the Guide to the World of Greyhawk

  • 2021

    1 /9

    Started development in Unity for 3d environment
    Artistic creation

    Began using Unity for Development

  • 2021

    23 /10

    Moved Bawar to Fantasy Grounds
    Cultural event

    Moved campaign to Fantasy Grounds. Loaded Fantasy grounds with modules and Extensions:

  • 2022

    7 /2

    Created first terrain for Bawar
    Artistic creation

    Developed first plots of land using Gaia, Gena and Sectr. Able to develop plots that are 16 and 4 sq kilometers in size. I was able to split data for streaming and set up culling camera to make quicker navigation.

     
    Got first sight of Traft on 2-26-2021

  • 2022

    26 /2

    Current Modules used in our Fantasy Grounds as of 2-26-21
    Cultural event

    Note date added too  

    • 01/17/2022 09:37 AM 166,573 1625408-VeXs_Random_Treasure_Tables.mod
    • 01/17/2022 09:37 AM 227,430 1625408-VeXs_Trinket_Horde.mod
    • 01/30/2022 11:21 AM 7,231 2797083-5E_B9_AdvancedWeaponDamage.mod
    • 02/14/2022 05:50 PM 7,012 2E Assets.mod
    • 02/14/2022 05:50 PM 144,210 3.5E-basicrules.mod
    • 02/14/2022 05:50 PM 191,556 3.5E-magicitems.mod
    • 02/14/2022 05:50 PM 299,686 3.5E-monsters.mod
    • 02/14/2022 05:50 PM 260,627 3.5E-spells.mod
    • 01/21/2022 08:00 PM 1,226,980 3083538-GP_5E_Automatic_Effects_Dungeon_Masters_Guide.mod
    • 01/21/2022 08:00 PM 1,162,596 3083538-GP_5E_Automatic_Effects_Eberron_Rising_from_the_Last_War.mod
    • 01/21/2022 08:00 PM 1,144,590 3083538-GP_5E_Automatic_Effects_Elemental_Evil_Players_Companion.mod
    • 01/21/2022 08:00 PM 796,872 3083538-GP_5E_Automatic_Effects_Monster_Manual.mod
    • 01/21/2022 08:00 PM 1,148,092 3083538-GP_5E_Automatic_Effects_Mordenkainens_Tome_of_Foes.mod
    • 01/21/2022 08:00 PM 1,429,358 3083538-GP_5E_Automatic_Effects_Players_Handbook.mod
    • 01/21/2022 08:00 PM 681,218 3083538-GP_5E_Automatic_Effects_Sword_Coast_Adventurers_Guide.mod
    • 01/21/2022 08:00 PM 1,345,564 3083538-GP_5E_Automatic_Effects_Tashas_Cauldron_of_Everything.mod
    • 01/21/2022 08:00 PM 1,172,099 3083538-GP_5E_Automatic_Effects_Van_Richtens_Guide_to_Ravenloft.mod
    • 01/21/2022 08:00 PM 1,115,714 3083538-GP_5E_Automatic_Effects_Volos_Guide_to_Monsters.mod
    • 01/21/2022 08:03 PM 1,269,123 3083538-GP_5E_Automatic_Effects_Xanathars_Guide_Everything.mod
    • 01/17/2022 09:37 AM 1,727,637 3083538-GP_Verses_Magicae.mod
    • 12/04/2021 08:28 PM 11,931,609 5e_Druid_Wild_Shapes_Quick_Reference_Guide_(Fantasy_Grounds).mod
    • 01/20/2022 10:13 AM 20,473,170 769337-Dungeons_and_Dragons_5e_Spell_Tokens_Small.mod
    • 01/20/2022 10:13 AM 95,931,965 769337-SPELL_TOKENS_2.1.mod
    • 02/25/2022 02:26 PM 1,648,057 878507-5E_-_Indicators_Instructions.mod
    • 01/15/2022 11:46 AM 412,529 878507-5E_DM_Tools.mod
    • 01/15/2022 11:46 AM 408,553 878507-5E_Player_Tools.mod
    • 01/14/2022 12:25 PM 1,849,395 878507-Better_Module_Window.mod
    • 02/19/2022 08:31 PM 601,533 878507-Coin_Conversion_and_PHB_Store.mod
    • 12/21/2021 08:59 PM 2,359,167 878507-Critically_Awesome_Essentials_-_Generic_Token_Swapper.mod
    • 12/21/2021 08:59 PM 2,246,074 878507-One-Click_Druid.mod
    • 01/14/2022 12:25 PM 1,830,368 878507-One-Click_More.mod
    • 12/28/2021 10:53 PM 44,910 878507-rob2e_5E_200_Critical_HIT__FUMBLE_Tables.mod
    • 12/28/2021 10:53 PM 28,446 878507-rob2e_5E_200_Wild_Magic_Table.mod
    • 12/28/2021 10:54 PM 25,807 878507-rob2e_5E_Background_Proficiencies_Languages_and_Features.mod
    • 01/09/2022 11:18 AM 61,517 878507-rob2e_5E_Background__Class_Equipment_Bundles.mod
    • 12/28/2021 10:54 PM 18,037 878507-rob2e_5E_Class_List_Quick_Start.mod
    • 12/28/2021 10:55 PM 26,525 878507-rob2e_5E_Conditions__Effects.mod
    • 01/27/2022 05:54 PM 111,527 878507-rob2e_5E_Effects_Coding_-_Class_Features.mod
    • 01/21/2022 08:03 PM 26,748 878507-rob2e_5E_Effects_Coding_-_Feats.mod
    • 01/21/2022 08:03 PM 40,056 878507-rob2e_5E_Effects_Coding_-_Race_Traits.mod
    • 01/27/2022 05:54 PM 134,499 878507-rob2e_5E_Effects_Coding_-_Spells.mod
    • 12/28/2021 10:55 PM 32,381 878507-rob2e_5E_Feat_List_with_Benefits.mod
    • 12/28/2021 10:55 PM 21,784 878507-rob2e_5E_Items_Effects_Coding_-_Adventuring_Gear.mod
    • 01/09/2022 11:18 AM 67,708 878507-rob2e_5E_Items_Effects_Coding_-_ALL_THE_REST_Magic_Items.mod
    • 12/28/2021 10:55 PM 30,446 878507-rob2e_5E_Items_Effects_Coding_-_Armor.mod
    • 12/28/2021 10:55 PM 22,533 878507-rob2e_5E_Items_Effects_Coding_-_Potions.mod
    • 12/28/2021 10:55 PM 39,800 878507-rob2e_5E_Items_Effects_Coding_-_Wondrous_Items.mod
    • 12/28/2021 10:55 PM 50,820 878507-rob2e_5E_Magic_Shops__Random_Item_Rarity_Tables_-_OGL.mod
    • 12/28/2021 10:55 PM 23,755 878507-rob2e_5E_Race_Ability_Modifiers__Key_Class_Stats.mod
    • 01/09/2022 11:18 AM 37,522 878507-rob2e_5E_Random_Encounter_Creator_-_REVAMPED.mod
    • 12/23/2021 09:50 PM 73,963 878507-rob2e_5E_Random_Monster_Tables_-_REVAMPED.mod
    • 01/09/2022 11:18 AM 76,762 878507-rob2e_5E_Random_Trap_Tables.mod
    • 01/09/2022 11:18 AM 19,919 878507-rob2e_5E_Reincarnation_Race_Table.mod
    • 12/28/202110:56 PM 18,332 878507-rob2e_5E_Spells_(and_Cantrips)_Known_Prepared_Recovery_per_Class_.mod
    • 02/25/2022 02:26 PM 577,657 878507-Shops_Examples_5E.mod
    • 02/25/2022 02:26 PM 952,330 878507-Shops_Instructions.mod
    • 01/30/2022 11:21 AM 64,138 878507-SpellComponents.mod
    • 02/19/2022 08:31 PM 2,371,935 878507-The_Dungeon_Masters_Handbook.mod
    • 02/19/2022 08:31 PM 1,806,216 878507-The_Dungeon_Masters_Handbook_II.mod
    • 02/19/2022 08:31 PM 468,696 878507-The_Inns_and_Taverns_Handbook.mod
    • 02/19/2022 08:31 PM 1,295,865 878507-The_Stores_Handbook.mod
    • 02/19/2022 08:31 PM 872,265 878507-The_Travelers_Handbook.mod
    • 01/14/2022 12:25 PM 93,620 878507-Token_Share_Module.mod
    • 10/23/2021 10:21 PM 827,627 AnimalPogs.mod
    • 10/23/2021 10:21 PM 315,969 Animals.mod
    • 02/20/2022 04:40 PM 1,456,556 Between_Adventures_Handbook_(Fantasy_Grounds).mod
    • 01/27/2022 05:56 PM 34,902 calendars.mod
    • 10/23/2021 10:21 PM 2,060,594 CharacterPogs.mod
    • 10/23/2021 10:21 PM 1,155,848 Characters.mod
    • 01/27/2022 05:56 PM 5,938,748 Combat_Battlemaps.mod
    • 02/25/2022 02:47 PM 741,309 COP - Spell Threat.mod
    • 12/18/2021 02:23 PM 609,477 Cypher Assets.mod
    • 10/23/2021 10:21 PM 1,062,023 DD Basic Rules - DM.mod
    • 10/23/2021 10:21 PM 834,247 DD Basic Rules - Player.mod
    • 10/23/2021 10:21 PM 4,137,389 DD5E SRD Bestiary.mod
    • 10/23/2021 10:21 PM 352,003 DD5E SRD Data.mod
    • 10/23/2021 10:21 PM 336,210 DD5E SRD Magic Items.mod
    • 02/06/2022 03:32 PM 39,232,270 DDEX1-9_-_Outlaws_of_the_Iron_Route.mod
    • 12/18/2021 02:25 PM 569,350 DeathIndicatorEx.mod
    • 01/15/2022 03:58 PM 573,802 Fantasy Grounds Syrinscape Sounds WDH.mod
    • 01/15/2022 03:58 PM 1,703,771 Fantasy Grounds Unity Syrinscape Sounds Instructions.mod
    • 12/04/2021 07:47 PM 405,055 Fantasy Plant Compendium.mod
    • 01/15/2022 04:14 PM 2,649,988 Fantasy_Grounds_Syrinscape_Sound_Links.mod
    • 12/18/2021 02:23 PM 678,491 FateCoreSRD.mod
    • 01/27/2022 05:56 PM 19,672 fumblecrit.mod
    • 02/20/2022 02:58 PM 2,724,447 GP Better Combat Effects Gold.mod
    • 02/14/2022 05:50 PM 2,761,015 ks01_ogl_well_met_in_kithtakharos.mod
    • 01/27/2022 05:56 PM 305,359 lettertokens.mod
    • 01/30/2022 11:37 AM 42,074,176 Meow Magic by Swordmeow.mod
    • 10/23/2021 10:21 PM 3,910,715 MonsterPogs.mod
    • 10/23/2021 10:21 PM 3,219,437 Monsters.mod
    • 01/30/2022 11:37 AM 987,206 Net Libram of Random Magical Effects 2.00.mod
    • 12/04/2021 07:47 PM 415,426 NLRME v1.2.mod
    • 02/20/20220 4:40PM 9,523,758 Notice_Board_50_Quest_Seeds_for_Towns_and_Cities_(Fantasy_Grounds).mod
    • 12/28/2021 08:40 PM 237,929 PF-SRD-Basic-Rules.mod
    • 12/28/2021 08:40 PM 206,708 PF-SRD-Bestiary.mod
    • 12/28/2021 08:40 PM 185,166 PF-SRD-Magic-Items.mod
    • 12/28/2021 08:40 PM 266,791 PF-SRD-Spells.mod
    • 01/04/2022 05:10 PM 122,190 PFRPG2 Assets.mod
    • 10/23/2021 10:21 PM 2,257,840 Saz Asset Pack.mod
    • 02/06/2022 03:06 PM 7,009,058 SFRPG Assets.mod
    • 10/23/2021 10:21 PM 35,872,547 Shockbolt GMW Kit.mod
    • 01/27/2022 05:56 PM 75,329 SmiteWorks Assets.mod
    • 01/18/2022 10:35 PM 13,758,358 spell tokens.mod
    • 10/23/2021 10:21 PM 24,635,299 TorstansArtPack.mod

  • 2022

    27 /2

    Unity Development continues
    Artistic creation

    Continue to add assets to Traft.  

     

  • 2022

    5 /3

    Dev continues
    Artistic creation

    Screencaps  

  • 2022

    10 /4

    Development continues
    Construction beginning/end

    Continu8e to add detail to Traft  

  • 2022

    15 /4

    Development continues
    Artistic creation

    Added about 30 shops. Added Religious sites.

  • 2022

    26 /4

    RPG Builder works
    Construction beginning/end

    Got RPG Builder Demo to work. I was able to use crafting system, Inventory, Quest system, Weapons, Respawning, etc  

  • 2022

    28 /4

    Ork3 Demo for 3D RPG Playground Works
    Artistic creation

    Got the first demo for Ork3 up and running. Have to look beyond the interface to playability and found everything extremely clunky

      And I am testing the live action demo

  • 2022

    6 /5

    z840 Workstation acquired
    Artistic creation

    Got the z840 last week and OS is set up and starting to render some scenes

  • 2022

    24 /5

    Dry run buiding a hex with Gaia, Gena and Synty assets on scale
    Artistic creation

    Starting run on Building Hex from Map. You can see in batch that it is taking over 2 days to place individual Farms on a 16000m2 map. Going to move on getting a second GPU started -- hoping to try a Tesla (Tesla K20c). Possibly end up using a 3 GPU setup to speed up the batches. Can't find anything documented as to what others are using. To make the whole map I need 7000 hexes.

  • 2022

    18 /6

    It takes a lot of Ram to build a World
    Artistic creation

    So I am running with 32Gb of Ram and it eats up the ram on 2 passes over the Terrain.

  • 2022

    25 /6

    Added 16GB of Ram and set up HP Performance Advisor
    Artistic creation

    Trying to document Addition of RAM and how it effects production of the hexes. Added 16gb after finding out system crashed with just 32gb. Started running HP Performance Monitor to find bottlenecks - though obvious at this point.

  • 2022

    12 /7

    Added 160gb of RAM
    Artistic creation

    Added 160gb of Ram and it seems to grab more of it to use. Here are screencaps after 3 days of a run on the same size area,

  • 2022

    14 /7

    Up to 196GB of Ram and edited TdrDelay
    Artistic creation

    Added Ram to fill all slots. Now up to 196GB. Then I modified the Registry to keep crash happening from response from CPU, I saw a large immediate increase in speed for 1st day but then it slowed down and started grabbing ram. So we are at the 3rd day of processing in the captures.

  • 2022

    15 /7

    Testing continues to determine amount of ram needed
    Artistic creation

    I tested running Gaia Pro successfully at the following resolutions -- Large, then Custom 2048 and 4096. I was able to quickly populate everything sequentially in minutes. I ran through the terrain, and everything looked good. Then it failed at 8192 and 16384. You notice it start to go when it really slows down. It isn't the CPU or GPU or HD. Its the amount of Ram it uses. So when you try for 16384 it can crash after a single pass running at over 50GB. It seems to need the excess ram as a buffer - something on the order of over 3x the ram used. If I want to do 16384 and there are 3 passes expect to need 150GB to use in process and 450gb to use as buffer. If I filled all the slots with 16GB of Ram that gets me to 256GB. Fill all with 32GB and I get 512GB.I theorize that you would need at least 5 X 128GB sticks to do the 16384 piece. At 30gb to do Synty in a 8192 sq meter base would cost 90GB and then 270 more as buffer. That is doable in the short term. You have to remember that each pass adds more to the cost of the terrain.

  • 2022

    30 /7

    Began working on Blink 2 in Unity
    Artistic creation

    Tried out controller and interface that looked like Diablo

  • 2022

    6 /8

    Blink2 continues
    Artistic creation

    Continue to develop in Blink. Added Races and Classes, Exp levels, HD, HP and Abilities. Noticed after add that it shifted screen over to the side because of amount of initial races.

  • 2022

    14 /8

    Races and Classes added
    Artistic creation

    Moving along in the RPG Builder Interface. I was able to add all the Races and Classes from the Player's Handbook. Set up Currency and added first new weapon - Club.

  • 2022

    28 /8

    Continue to work on spells
    Artistic creation

    Adding the spells slowly. Having to fit the animation to the spell and learn the different settings for the animations. The most funs is earthquake as it aggros all the NPCs and they come at me in a wave.

  • 2022

    29 /8

    Added another 16gb of ram for a total of 208gb
    Artistic creation

    Still adding ram to see if it settles problem with creating terrain. Running Gaia on 8,000 sq km size still crashes in the middle of the process. Interesting in that if I slow it down and do it one step at a time it is still crashing. Notice the amount of ram here is low - something like 15GB.

  • 2022

    30 /8

    What others are seeing in Gaia
    Artistic creation

    Noting that others are having the same problem that I am. However don't see anyone using a workstation.

  • 2022

    21 /12

    Fantasy Grounds breaking server
    Artistic creation

    Going to have to replace original PC we started on. As we add on applications and Complexity of Extensions for Fantasy Grounds the PC runs out of Ram and crashes.

  • 2023

    14 /1

    Switched to a z6G4 for running game - had to move everything to new server
    Artistic creation

    Switched to an HP Z6 G4 to run as server. Starting out with 80GB of Ram and a Xeon Gold 6128.   And here is the new processor

  • 2023

    20 /1

    Comparison of CPUs and talk about Fantasy Grounds lag by creators with Grimm Press
    Artistic creation

    Here is a comparison with other CPUs -- using Xeon on Z6G4

    And here is what others see with lag in Fantasy Grounds

  • 2023

    22 /1

    More Graphics Insight to Fantasy Grounds
    Artistic creation

    More talk from Devs on why Fantasy Grounds stalls on play

  • 2023

    22 /1

    And more developer insight
    Artistic creation

    More on behind the scenes

  • 2023

    31 /1

    Ran Fantasy Grounds for more than 10 hours on Z6
    Artistic creation

    After 10 hours there wasn't any detectable degradation in system

    After 10 hours
    And you can see draw on system with Discord, Syrinscape added.