Time Dimensional

There are three different varieties of time dimensionals: the common, the noble. and the royal. Often misnamed as time elementals, time dimensionals are intelligences composed entirely from the essence of time. They are one of the few temporal creatures which can travel to reality. There, each appears as a cloud oi fire, dust, or vapor. On Temporal Prime, each manifests as a translucent sphere ot light silver energy. They pose one of the greatest hazards to travelers of Temporal Prime due to their incredible abilities.

Time dimensionals seldom appear in reality, as the forward motion of time makes them uncomfortable. They much prefer to roam about the neutral territory of Temporal Prime.

Habitat/Society: Dimensionals exist at a level that can only be theorized. Any one exists at all times simultaneously, yet all versions of it function throughout time independently. A hero only meets up with one version initially though.

The dimensionals roam Temporal Prime, feeding off of the momentum of time, and they stay away from most creatures, as well as other dimensionals. Turbulence attracts time dimensionals, since the disturbance to ihe timestream causes easier feeding. For this reason. a dimenslonal is sometimes attracted to a chronomancer and may even slip to reality to find him if the wizard's spells are creatlng enticing turbulence.

Trying to communicate wüh a time dimensional is tricky. Even gaining their attention can be impossible. They recognize spoken words, but tend to ignore them. If a time dimensional speaks, it does so by manipulating time and drawing words from the listener’s past. The hero hears fragmented sentenees spoken in his own tongue. Some beings, usually chronomancers, have heen known to cut deals with these difficult crealures, but usually at great cost and risk.

Combat: Time dimensionals never attack unless attacked in realty. They spray a fine, powdery substance at their attacker. On Temporal Prime, thev simply lash out with pure temporal forces, doing no visible harm, but causing severe dainage from the shock. Even other temporal creatures are affected by this, though their mägic resistance can negate the effect.

In reality, dimensionals often slip in and out of time at will. Since they are nonlinear creatures, they are able to double their lifelines if they can be said to have such things) as often as they like (in theory, at least—they seem loathe to do so except in fhe most dire circumstances). In this way, ihev can bring versions of themselves from other times to help out, effectively adding 1-4 copies of themselves to the combat. A hit on any one creature damages them all, though, so a dimcnsional typically brings in its other selves, making multipte attacks in a single round, and then vanishes.

With its power to move through time, the dimensional can usually break off contact in reality at will. Chronomancers should realize what has happened, though, and they can track the creature to Temporal Prime lf its wake in the mist-smake can be followed. A time dimensional can move at a rate of 10 yards per round per hit die in reallty or Temporal Prime, so it can iikely get away.

Due to their nonlinear nature, time dimensionals can even double themselves on Temporal Prime. If pressed, they can attempt to get away by slipping back into reality, but anyone that they would meet in Temporal Prinie would likely be abie to follow them back. Dimensionals realize this, buf they also realize that the number of times a humauoid can slip back and forth is usually limited, unlike the dimensional's innate ability. They have been known to slip back and forth so often that no chronomancer could possibly keep up.

Chronomantic spells are useless within 30 yards of a dimensional, as it absorbs them llke food. These spells cannot affect the dimensional at any range or reveal anything about it or its actions, unless otherwise noted in the spell's descrtption.

In reality, a dimensional's magic resistance is 90%. as it is difficult for an attacker to figure out exactly where in time a dimensional is long enough to attack it. On Temporal Prime, this drops to 25%, as time doesn't flow regularlv there.

Noble time dimensionals can additionally cast a time stop (which can even affect common dimensionals), age a creature by 1d20 vears, cause a creature to grow younger bv 1d20 years, age nonlivlng vegetable matter by 10d20 years, age mineral matenal by 10d100 years, and move tip lo four creatures from reallty into Temporat Prime and back at a time (subjects can save vs spells if unwilling). Each power is usable once per round, al will once per day.

Royal dimenslonals are even more powrerful than their brethren. They are said to rule the others, but no evidence has been brought forth to coroborate this, other than the fact that they can summon 1-4 common (70%) or 1-2 noble dimensionals (30%) once per day. They have all of the same powers of the noble dimensional but they can use them each once per hour. Addiüonally, they can use an ability similar to Articus's melee manager every round to get in more attacks if thev like. Plus, royal dimensionais can use temporal shell up to once per hour.


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