Slipping into the Scene

Travel to Temporal Prime has been referred to as expanding one's consciousness. Since the planes of existence are reflections of this pseudo-reality, Temporal Prime must ajways be present within any plane, but at a level too basic for linear creatures to comprehend. In theory, instead of fcraveling to reach Temporal Prime, a character remains at rest and expands his Wisdom to overiay the reality about himself with Temporal Prime. In effect, he mentally forms Temporal Prime around himself. Timeslip is the normal method of reaching Temporat Prime, but unless you are a chronomancer or know one, it is hard to come by. Chronomancers guard their secrets well; often to the point that it is amazing that they manage to ever trust an apprentice.

Timeslip is relativety weak, only a 2nd-level spell, which suggests that the barrier between reality and Temporal Prime is extremely thin. The spell manipulates the Wisdom of the recipient, making the caster more conscious of the flow of time. It is less like opening a door-way, and more a matter of shifting mto a state of higher temporal activity or becoming less linear. If the highest state of temporal activity could be reached by a creature, it would exist much like a tirne dimensional (see page 94), its consciousness extending through tirne.

Create slipgate does establish a doorlike channel between reality and Temporal Prime, meaning that slepping across the threshold trlggers a timeslip effect. Limited wish can duplicate these effects, and wish should open a channel to the pseudo-reality, but only if used by a chronomancer. Other spells make temporary contact witli Temporal Prime, but only these that have been mentioned can actuallv get charactcrs there and back,

If a magical item's effect is similar to any of the spells mentioned above, it should aliow travel hetween reality and Temporal Prime. Lisker's portal key is the best known of such items. The weir of Kandalon and certain of the weir's gems also allow such travel. There have been rumors that at least one amulet of the planes has a setting for Temporal Prime, but it is unlikely, since travel between planes differs from slipping into Temporal Prime,

The temporal dog (see page 90) can slip between Temporal Prime and reality, but only the time dimensional (see page 94) can transport another being with it, and getting it to cooperate can be difficult. If the characters were inside an extra-dimensional space, such as a portable hole fastened to a temporal dog, they would find themselves transported to the timestreams attached to that pocket dimension—not too usefuL

The final way of traveling to Temporal Prime is the timestorm (see pages 36-37). Where a timestorm springs up, the chance that it takes "riders" and where "riders" are deposited on Temporal Prime are up to fhe winds of fate (or the DM). These storms are impossible to predict, and they are a one-way ticket. They do not occur on Temporal Prime.


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