Hel

This goddess causes plagues, diseases, and pestilence with the wave of her hand. These things will afflict the beings she looks at, taking away 5 hit points per round until they are dead or cured. She strikes with a + 3 sword that also causes disease whenever it hits, and does 5-50 points of damage at a blow.

Within a 90 yard radius of her body is an aura of withering that subtracts 20 hit points from all those not making their magical saving throws. She is also totally impervious to all physical weaponry.

The goddess of death lives in a dismal palace in the area of Hades known as Niflheim. She appears as a gaunt woman, whose body is completely white on the left side and jet black on the right. The left half of her face is totally blank. She rides a white, spectral three-legged horse.

 

Goddess of Death and the Underworld

Intermediate Deity

Symbol: Her face

Home Plane: Niflheim

Alignment: Neutral evil

Portfolio: Death, underworld

Worshipers: Anyone who fears death

Cleric Alignments: CE, LE, NE

Domains: Death, Destruction, Evil

Favored Weapon: Longsword

The daughter of Loki and the female giant Angrboda, Hel (hell) was confined to Niflheim by the gods. She appears as a gaunt woman whose body is fair and lovely on one side, but dead and rotting on the other. Despite her hideous appearance, she is the least monstrous of Loki’s three children from this union (the other two are Fenrir the wolf and Jormungandr the world serpent).

Dogma

Hel teaches no particular dogma to the living, focusing instead on her dead minions. She does have a cult devoted to her, however. Its members feel that society unjustly imprisoned, exiled, or ignored them, and often seek revenge for real or imagined slights.

Clergy and Temples

Hel has no organized worship. Her few living worshipers keep to themselves, plotting against everyone they feel has wronged them.

ARMOR CLASS: -5

MOVE: Infinite

HIT POINTS: 350

NO. OF ATIACKS: 3/2

DAMAGE/ATIACK: 5-50 (+8)

SPECIAL ATIACKS: See below

SPECIAL DEFENSES: See below

MAGIC RESISTANCE: 95%

SIZE: M (6 ' /")

ALIGNMENT: Neutral evil

WORSHIPER'S ALIGN: All alignments

SYMBOL: Her face

PLANE: Hades

CLERIC/DRUID: 20th level cleric/10th level druid

FIGHTER: 12th level ranger

MAGIC-USER/ILLUSIONIST: 15th level in each

THIEF/ASSASSIN: 15th level assassin

MONK/BARD: 10th level bard

PSIONIC ABILITY: I

S:20(+3, +8) 1:24 W:25 D:24 C:25 CH:25


HEL

Cleric 20/Wizard 20

Medium-Size Outsider

Divine Rank: 15

Hit Dice: 20d8+180 (outsider) plus 20d8 +180 (Clr) plus 20d4+180 (Wiz) (940 hp)

Initiative: +12 (+8 Dex, +4 Improved Initiative)

Speed: 60 ft.

AC: 69 (+8 Dex, +15 divine, +28 natural, +8 deflection)

Attacks: +5 unholy wounding longsword of disease +69/+64/+59/+54 melee; or spell +63 melee touch or +63 ranged touch

Damage: +5 unholy wounding longsword of disease 1d8+17/17–20 plus disease (as the contagion spell) or by spell

Face/Reach: 5 ft. by 5 ft./5 ft.

Special Attacks: Domain powers, salient divine abilities, spell-like abilities, rebuke undead 19/day, frightful presence.

Special Qualities: Divine immunities, DR 50/+4, fast healing 35, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 15 miles, remote communication, godly realm, teleport without error at will, plane shift at will, familiar (rats), SR 47, divine aura (1,500 ft., DC 33).

Saves: Fort +58, Ref +55, Will +60.

Abilities: Str 27, Dex 27, Con 29, Int 44, Wis 32, Cha 27

Skills*: Alchemy +82, Bluff +53, Concentration +84, Craft (metalworking) +92, Craft (stoneworking) +92, Decipher Script +52, Diplomacy +81, Disguise +53, Gather Information +63, Handle Animal +63, Hide +53, Innuendo +70, Intimidate +67, Intuit Direction +56, Knowledge (arcana) +92, Knowledge (the planes) +82, Knowledge (religion) +92, Listen +68, Move Silently +53, Ride (horse) +47, Scry +92, Search +62, Sense Motive +56, Spellcraft +92, Spot +58. *Always receives a 20 on checks.

Feats: Alertness, Divine Might, Dodge, Empower Spell, Enlarge Spell, Eschew Materials, Expertise, Extend Spell, Extra Turning, Great Fortitude, Greater Spell Focus (Necromancy), Improved Critical (longsword), Improved Initiative, Iron Will, Persistent Spell, Power Attack, Maximize Spell, Reach Spell, Repeat Spell, Scribe Scroll, Silent Spell, Spell Focus (Necromancy), Spell Mastery, Still Spell, Weapon Focus (longsword).

Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep,stunning, transmutation, imprisonment, banishment.

Salient Divine Abilities: Alter Size, Annihilating Strike, Arcane Mastery, Automatic Metamagic (quicken wizard spells), Banestrike (good outsiders), Call Creatures (undead), Divine Fast Healing, Divine Inspiration (dread), Divine Spell Focus (Necromancy), Extra Energy Immunity (fire), Frightful Presence (takes effect when she reveals the rotting side of her face), Hand of Death, Life and Death, Life Drain, Rejuvenation, Spontaneous Wizard Spells, Undead Mastery, Undead Qualities.

Domain Powers: 15/day death touch (roll 20d6; if subject touched does not have at least that many hp, it dies 15/day smite (+4 on attack bonus and +20 on damage for one weapon attack cast evil spells at +1 caster level.

Spell-Like Abilities: Hel uses these abilities as a 25th-level caster, except for evil spells, which she uses as a 26th-level caster. The save DCs are 33 + spell level. Animate dead, blasphemy, cause fear, circle of doom, contagion, create greater undead, create undead, death knell, death ward, desecrate, destruction, disintegrate, dispel good, earthquake, harm, implosion, inflict critical wounds, inflict light wounds, magic circle against good, protection from good, shatter, slay living, summon monster IX (as evil spell only), unholy aura, unholy blight, wail of the banshee.

Cleric Spells/Day: 6/9/9/9/8/8/7/7/6/6; base DC = 21 + spell level, 36 + spell level for Necromancy.

Wizard Spells/Day: 4/9/8/8/8/8/7/7/7/7; base DC = 27 + spell level, 42 + spell level for Necromancy

As an intermediate deity, Hel automatically receives a die result of 20 on any check. She treats a 1 on an attack roll or saving throw normally and not as an automatic failure. She is immortal.

Senses: Hel can see, hear, touch, and smell at a distance of fifteen miles. As a standard action, she can perceive anything within fifteen miles of her worshipers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to ten locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 15 hours.

Portfolio Sense: Hel automatically senses deaths by disease, accident, or poison involving one or more people as well as events in graveyards the instant they happen and fifteen weeks in the past.

Automatic Actions: Hel can use Alchemy, Intimidate, or Sense Motive as a free action if the DC for the task is 25 or lower. She can perform up to ten such free actions each round.

Create Magic Items: Hel can create items that cause damage, have an evil alignment, or impose a penalty on one or more targets, as long as the item’s market price does not exceed 200,000 gp.


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