Hades
DEITIES & DEMIGODS~ CYCLOPEDIA by James M. Ward with Robert J. Kuntz Edited by Lawrence Schick © 1980 - TSR Games POB 756, Lake Geneva, WI 53147
The plane where Hades resides is known to most mortals by the name of its most powerful ruler. Hades appears as a heavily muscled, dark skinned man. When in a pleasant mood and talking to mortals, he appears handsome and kind, but when fighting, the god appears as a hideous humanoid with fangs and flame for eyes! Hades shape changes at will, and his eyes can cast 2 death spells every melee round, up to a range of 120', if he is not engaged in hand-to-hand combat.
To touch his body with any nonmetal object will cause an explosion of death rays to strike all those in a 30' radius (saving throw applicable).
He has complete control over all things made of the earth and can alter the form of any amount of earth with a word. With this power, the god can make a sward turn into dust or a suit of armor turn into gold (saving throw applicable).
The house of Hades is a dark underground place with eternal fires of lava burning in pools. The dead move to the god's command and mortals do not see them unless Hades wills it so. In this place are several items of note such as his chair of forgetfulness which was designed to cause a being to forget his or her past and become devoted to Hades when sat in (he often tricked powerful mortals and lesser gods and goddesses into the chair, and there they remained until freed). His jet black chariot is pulled by nightmares, and while in this vehicle he cannot be touched by mortals or gods alike. The god also possesses a helm that renders him invisible to all beings, even in battle, though he is only allowed to use this device in service against the enemies of the gods of Olympus. There is only one entrance to the House of Hades and that one is guarded by Cerberus (ef.).
The god uses a +4 sword in battle that does 5-50 hit points of damage per strike.
D E I T I E S A N D D E M I G O D S Rich Redman, Skip Williams, James Wyatt Wizards of the Coast® First Printing: April 2002
Hades (hay-deez), the god of death and wealth, appears as a large, powerfully muscled man with gray skin. He has a bushy black beard and black eyes, and he wears gold jewelry symbolizing his control over wealth. While his brothers Zeus and Poseidon rule the sky and the sea respectively, Hades is the ruler of the underworld and has some control over the earth as well.
Hades is one of the six children of Cronus and Rhea, and one of the twelve Olympian deities. Unlike his fellows in the pantheon, however, he does not reside in Olympus. He makes his home in the Stygian darkness of Hades. He is married to Persephone, daughter of Demeter, but she resides with him only during the winter months.
DogmaUnlike some deities whose portfolio includes death, Hades is not particularly malicious or hateful toward the mortals whose souls come to his realm. Death, he teaches, is the lot of all mortals, the thing that sets them apart from deities, and it must be accepted even if it brings grief.
Clergy and TemplesHades’s clerics tend to share their patron’s dour, gloomy demeanor. Dressed in black, they officiate at funerals and annual rites in honor of departed ancestors. In contrast to most Olympian festivals, these are solemn affairs.
Temples to Hades are usually built underground, in caves, or at least sunken so their floors are below ground level. They tend to be dark and windowless, creating an atmosphere of gloom reminiscent of the underworld’s darkness.
Hades (god of the underworld and death)
ARMOR CLASS: -7
MOVE: 29"
HIT POINTS: 390
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 5-50 (+ 72)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 75%
SIZE: M (6W)
ALIGNMENT: Neutral evil
WORSHIPER'S ALIGN: Neutral evil
SYMBOL: Black ram
PLANE: Hades
CLERIC/DRUID: 20th level cleric
FIGHTER: 75th level fighter
MAGIC-USER/ILLUSIONIST: 25th level illusionist
THIEF/ASSASSIN: 75th level assassin
MONK/BARD: 75th level monk
PSIONIC ABILITY: III
S:24(+6,+72) 1:24 W:20 D:24 C:25 CH:24(-9)
Fighter 20/Rogue 10/Assassin 10
Large Outsider
Divine Rank: 17
Hit Dice: 20d8+320+272 (outsider) plus 20d10+320 (Ftr) plus 10d6+160 (Rog) plus 10d6+160 (Asn) (1,712 hp)
Initiative: +13 (+9 Dex, +4 Improved Initiative)
Speed: 80 ft., burrow 40 ft.
AC: 74 (–1 size, +9 Dex, +17 divine, +30 natural, +9 deflection)Attacks*: Huge +5 unholy bastard sword +82/+77/ +72/+67 melee; or spell +72 melee touch or +65 ranged touch *Always receives a 20 on attack rolls; roll die to check for critical hit.
Damage*: Huge +5 unholy bastard sword 2d8+48/ 18–20; or by spell *Always does maximum damage (sword 64 points).
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Crippling strike, death attack (DC 29), domain powers, poison use, salient divine abilities, sneak attack +13d6, spell-like abilities.
Special Qualities: Divine immunities, DR 52/+4, fire resistance 37, understand, speak, and read all languages and speak directly to all beings within 17 miles, remote communication, godly realm, teleport without error at will, plane shift at will, +5 on saves against poison, evasion, traps, uncanny Knowledge (the planes) +61, Listen +77, Move Silently +76, Pick Pocket +68, Search +76, Sense Motive +77, Spellcraft +86, Spot +77, Tumble +46. *Always receives a 20 on checks.
Feats: Blind-Fight, Blindsight 5-ft. Radius, Cleave, Combat Reflexes, Divine Might, Dodge, Endurance, Exotic Weapon Proficiency (bastard sword), Expertise, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (bastard sword), Improved Disarm, Improved Grapple, Improved Initiative, Improved Sunder, Improved Trip, Improved Unarmed Strike, Iron Will, Knock-Down, Mobility, Power Attack, Power Critical (bastard sword), Spring Attack, Stunning Fist, Sunder, Superior Expertise, Weapon Focus (bastard sword), Weapon Specialization (bastard sword), Whirlwind Attack.
Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, dodge (cannot be flanked, +4 against traps), SR 49, divine aura (17 miles, DC 36).
Saves*: Fort +45, Ref +38, Will +39. *Always receives a 20 on saves.Abilities: Str 42, Dex 28, Con 42, Int 29, Wis 30, Cha 29.
Skills*: Balance +28, Bluff +66, Concentration +58, Craft (metalworking) +76, Craft (stoneworking) +76, Diplomacy +50, Gather Information +66, Hide +62, Intimidate +78, Jump +35, Knowledge (arcana) +61, Knowledge (religion) +6 mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.
Salient Divine Abilities: Alter Form, Alter Reality, Alter Size, Annihilating Strike, Avatar, Create Greater Object, Create Object, Divine Battle Mastery, Divine Blast, Divine Creation, Divine Earth Mastery, Divine Sneak Attack, Divine Shield, Divine Weapon Focus (bastard sword), Divine Weapon Specialization (bastard sword), Hand of Death, Know Death, Life and Death (no rest required), Life Drain, Mass Life and Death, Shapechange, Wound Enemy.
Domain Powers: 17/day death touch (if subject touched does not have at least 120 hp, it dies 17/day turn or destroy water creatures, or rebuke or command earth creatures; cast evil spells at +1 caster level.
Spell-Like Abilities: Hades uses these abilities as a 27th-level caster, except for evil spells, which he uses as a 28th-level caster. The save DCs are 36 + spell level. Animate dead, blasphemy, cause fear, create greater undead, create undead, death knell, death ward, desecrate, destruction, dispel good, earthquake, elemental swarm (as earth spell only), iron body, magic circle against good, magic stone, protection from good, slay living, soften earth and stone, spike stones, stone shape, stoneskin, summon monster IX (as evil spell only), unholy aura, unholy blight, wail of the banshee, wall of stone.
Assassin Spells/Day: 5/4/4/3; save DC = 19 + spell level.
As a greater deity, Hades automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks, and saves). He is immortal.
Senses: Hades can see, hear, touch, and smell at a distance of seventeen miles. As a standard action, he can perceive anything within seventeen miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to twenty locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 17 hours.
Portfolio Sense: Hades senses any death seventeen weeks before it happens and retains the sensation for seventeen weeks after the event occurs.Automatic Actions: Hades can use Knowledge (arcana), Knowledge (religion), or Knowledge (the planes) as a free action if the DC for the task is 30 or lower. He also can use any death-producing spell or domain power (but not a salient divine ability) as a free action. He can perform up to twenty such free actions each round.
Create Magic Items: Hades can create any magic weapon, as well as items that can produce death effects such as a mask of the skull.
AvatarsHades’s avatar rides a chariot drawn by giant horses or nightmares. He sends it into the word primarily to claim the souls of heroes who defy death.
Avatar of Hades: As Hades except divine rank 8; AC 56 (touch 35, flat-footed 56 Atk +73/+68/+63/+58 melee (2d8+39 plus 2d6 unholy/19–20, Huge +5 unholy bastard sword) or spell +63 melee touch or +56 ranged touch; SQ DR 43/+4, fire resistance 28, no fast healing, SR 40, divine aura (800 ft., DC 27 SV Fort +36, Ref +29, Will +30; all skill modifiers reduced by 9.
Salient Divine Abilities: Alter Reality, Alter Size, Annihilating Strike, Divine Blast, Divine Shield, Divine Weapon Focus (bastard sword), Divine Weapon Specialization (bastard sword), Hand of Death, Know Death, Life and Death.
Spell-Like Abilities: Caster level 18th; saving throw DC 27 + spell level.
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