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The Story So Far

Session 1
After being invited to a Gala hosted by House Delvaux, Tess found herself witness to a mass destruction of art and goods. Unwilling to let an undiscovered painting by a great master join the pile, she intervened. This earned the ire of The Dutchess of Rue Graine who Tess had to wrestle the painting away from before fleeing.   A fellow guest, Count Baltazar Veilleux stayed long enough to retrieve a hair sample from the Dutchess before leaving. Upon his return to Veilleux Manior he summoned his courier Seraphina to run the hair sample to a wizard ally for analysis, with the result confirming the Delvaux advisor is a Hag.   Meanwhile, Noe is plucked from his work at Naughty&Nice by his Milieu handler Micky de Vos to hunt Tess at the request of the Milieu's allies in House Delvois.  
Session 2
Seraphina catches up with Tess and attempts to escort her to safety but Micky's crew manages to find them. They give him the slip but Noe is able to follow with his sense of smell. He tracks them to a Brickhouse nearby and convinces them of his genuiune desire to get himself and his sister Nala out of the Milieu's grasp. He's unable to convince them of the danger Micky poses, and the crew eventually catches up and corners them in the Brickhouse. Together the party manages to repel the attackers and slips off to Hotel Amour before Micky can regroup with backup.  
Session 3
At Hotel Amour the party finds a new ally in Halhad and is able to complete a rest. During this time, Noe slipped to Naughty&Nice to exchange letters with Nala, with Kelira acting as an in-between.   In the morning they return to Veilleux Manior and Count Veilleux give them access to a property that will serve as a safehouse if the party is able to clear out a gang of wererat squatters.   The party gains entry to Maison du Moulin by climbing onto a balcony. They speak with a man claiming to be held prisoner and forced to do bookkeeping for the wererats but the party realizes this is a trap before they walk into it. This original wererat calls for backup which arrives from the attic. The party kills one but the second retreats to the attic after downing Seraphina.  
Session 4
The party resolves to continue clearing out Millhome. The find and defeat the wererat in the attic and another on the second floor.  
Session 5
With the safehouse cleared of threats it's able to be restored. The party hires an exterminator to clear the Brown Mold in the latrine, clears the garden while preserving the Cornocopia Bush, and discovers an Ochre Jelly in the cellar. They also discover and successfully disassemble to a Shrine to the Motherslime in addition to the Ooze-blade one of the Wererats had on them.  
Session 6
With Millhome secured as their safehouse the party is able to begin investigating Vagio's Last Painting to discover why it's so important and what the Hag of House Delvois wants to destroy it for. The search leads them to a Saloon in Fonderie whose proprietor remembers Vagios. The party learns the location of Vagio's old studio. When they arrive to investigate they're ambushed by a flock of Undead Ravens sent by the Hag. Noe follows a lead given by Nala, leading her to a klek shop where she learns Micky and Brance, the manager of Saints&Sinners were arguing about being blackmailed on the night the latter disappeared; apparently they were moving goods for a noble house when they stole from the patron.