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The Fates

The Four Fates

Maglubiyet (mahg-loo-BEE-yet) was once revered as the war-chieftain of the gods, but worship of him in this way has fallen out of practice. He is now seen as god of leadership and impartial justice, as well as The Storyteller. Most Goblin places of government (whatever form that takes) have some kind of dedication or shrine to him. Maglubiyet is often depicted as a huge goblinoid as big as the night sky, or is sometimes said to be the night sky depending on the community. Every star in the night sky is a tattoo that Maglubiyet has to represent a story of his heroism and leadership and Tandreal's two moons are his ever vigilant eyes.

Bargrivyek (bahr-GRIV-yek) is seen as the Goddess of community and cooperation, also known as the Peacekeeper. In the early days of goblinkind, she was a symbol of cooperation between Goblin tribes but was also considered their guardian against outside threats. Some communities have erected law enforcement that uses her title or symbols, and almost every settlement has some kind of shrine or temple devoted to her (often in a place associated with community like the town square or a cliff that overlooks the settlement). She is one of the only Goblins deities to be depicted with a ""normal"" form (a giant Goblin of 11ft or so) but the specifics of her actual appearance differ between communities.

Khurgorbaeyag (cur-GORE-bay-ug) Khurgorbaeyag is considered the god of corruption. He is the god of oppression, slavery, and savagery. He is everything the typical Goblinoid community stands against, and most Goblin mythology considers him to have been destroyed and buried in the earliest days of the world by Bargrivyek, which allowed Goblins to become the peaceful and community focused people they are now (though there are plenty of communities that believe he was only defeated and is eternally bound deep under the earth, waiting to rise again). If he is depicted at all, it is like or as a volcano, and most natural disasters are accredited to him even now.

Nomog-Geaya (nuh-MOG GEE-yuh) is the skull-faced goddex of death. Xe is not considered bad or evil, nor good -- xe is truly neutral as death itself. Nomog-Geaya is not often worshiped directly, but all Goblins recognize xer power as a force of nature. Xe is often depicted as tall and gaunt as a dead tree with ashen skin and a skull stripped down to the white bone. Xe has sharp, shark-like teeth and no eyes and is said to never speak. When Nomog-Geaya does open xer mouth, nothing but water flows from it.

 

Cosmology

Unlike most collections of deities, which believe one or many of their own created the world (or at least their people), Goblins believe that they are formed from the dust of desert sands. When they came into being, Goblin scholars believe they were an unfocused and unorganized collection of tribes and families constantly at one anothers throats. Solving porblems with violence and theivery, Goblinkind nearly wiped itself out until the earth itself formed Bargrivyek to aid them. She taught the Goblins peace and cooperation, as well as how to till the harsh soil and grow crop. Angered by what he percieved to be a direct slight against his domain, Khurgorbaeyag errupted into fire and ash to destroy all she had acomplished and Goblinkind along with it. But due to Bargrivyek's gifts, Goblins and their other gods banded together to defeat Khurgorbaeyag and (depending on the myth) kill him or lock him deep under the earth.   Each of the Fates correllated with a core element of the world: Maglubiyet the sky and air, Bargrivyek the earth and its flora, Khurgorbaeyag fire and ash, and Nomog-Geaya the cold, dark water. These associations are often reflected in Goblin settlements, many opting to utilize bioluminecant plants to light their way rather than torches, due to the reverance of Bargrivyek and dismissal or fear of Khurgorbaeyag. Rivers and Oceans are often bad luck to build on, but are important to build near so that a community's departed can find their way to Nomog-Geaya and the afterlife. Important community, government or religious buildings are often built higher up than homes and businesses, with open skylights to let in Maglubiyet's moonslight. Interestingly enough, scholars theorize that Goblins are nocturnal because they have more positive associations with the night sky than the heat of the sun.
Worship of The Fates
For the majority of Goblin communities, strong worship of the gods is largely out of fashion. Most Goblins believe in the gods, or at least culturally recognize the mythology in day to day life, but Goblin clergy is rare and there aren't often houses of worship. Shrines and the occasional temple are more likely, and there are communities that take worship more (or less) seriously, but by and large the Gods are a matter of belief rather than fact. Still, their influence is felt in many of their communites - both Maglubiyet and Bargrivyek and their divine motifs are often found in goverment buildings, town squares and (if present) holy sites.  
Goblin Clergy
Goblins are amoung the many races of Alcask that struggle to connect to the natural arcana of the world, but do have a unique relationship with divine energy. Despite large-scale worship of the gods being less common, it is not unlikely that a goblin settlement will be blessed with a holy worker such as a cleric or paladin. It is rare to see more than one in every couple of generations, but those gifted with a divine connection are revered by their communities and reviece lifelong accomidations and responsibility. Although it is not unheard of for Goblin clergy to take a sabbatical to travel or adventure, most are considered too precious by their people to leave for long (if at all). Such traveling is not banned but due to the strong sense of community most Goblins foster, most feel an obligation to stay.  
Heretics & Cults
Intereperatations of the Four Fates varries between settlement, but the broad strokes are largely the same due to the small size of the pantheon and strong bond across Goblinkind. Still, there are certain outliars. The Cult of Ash is a fringe group that believes Khurgorbaeyag to be the "true" god of Goblins and indulge in murder, enslavement and pillaging in his name. The cult is small and tight-knit, localized almost entirely to the southern desert coast of Barnus.   The most notable heretical figure of Goblinkind is Vrukas the Vile, the once-revered Paladin of the Greenhold settlement who broke his noble oath to Bargrivyek to follow the dark path of Khurgorbaeyag. He is considered the father of the Cult of Ash.


Cover image: Unknown by Josh Kirby

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Author's Notes

Although some divine domains may have been changed to better fit the setting of Tandreal, names and domains of all gods are taken from the Greyhawk campaign setting. Some information may be supplimented from the Greyhawk Wiki.


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