Dream Walking Powers
Pierce the Veil
- Effect: Roll a d20. On a roll of 11 - 20 the roll critically succeeds. On a roll of 1-10 the roll critically fails. This maniuplation can be performed once per long rest.
- Effect: The Dream Walker briefly becomes ethereal, allowing them to pass through objects or difficult terrain for 1 turn. Recharges after a short or long rest.
- Effect: When the Dream Walker is affected by charm, illusion, or fear, roll a d4. On a 3 or 4, break free from the effect. Can be performed once per long rest.
- Effect: Roll a d6. On a 5 or 6, the Dream Walker glimpses a potential future, giving them advantage on their next attack, saving throw, or ability check. This effect can be performed once per long rest and should they succeed lasts for 8 hours.
- Effect: The Dream Walker can warp sounds within 30 feet, creating illusory noises to distract enemies and lasts up to 1 minute. The player gains advantage on their next stealth check.
- Effect: Roll a d4. On a 3 or 4, detect hidden magical forces or objects, seeing faint threads of magic. This effect acts as if the player has cast Detect Magic and has a number of charges equal to their proficiency bonus.
- Prerequisite: Pierce the Veil
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