Captain Loryn Trav
Loryn Trav was born among the sea-sprayed cliffs of Brekkur, a coastal trade city more known for its shipyards and salted fish than for its merchants. The people of Brekkur were a rough-hewn mix of sailors, haulers, and stonecutters — pragmatic folk who worked with the sea rather than against it.
Loryn’s mother captained a modest coastal caravan, moving goods between fishing villages and the larger Kragthorian cities. His father was a half-orc mason who helped rebuild Brekkur’s sea wall every few years after storms tore it apart. Between them, Loryn learned two truths early: the world breaks often, and it’s your hands that mend it.
When the Abericlase collapse shattered continental trade, Brekkur’s small harbors were among the first to suffer. Shipping lanes died, and coastal routes fell silent. Loryn, working as a scout for a shipping consortium at the time, found himself guiding stranded merchants inland, through lands cut off by broken roads and dangerous tides.
He kept doing it — even after the coin stopped.
What began as small rescue runs grew into a network of wanderers who refused to let the roads die. They carried supplies, letters, and hope to towns that had been written off as “too far gone.” Within a few years, these scattered couriers began calling themselves Wayfarers, answering to the half-orc who always led from the front.
When Loryn finally founded the Wayfarer’s Guild, he set the headquarters inland in Hajul — a symbolic act. He wanted the guild to connect sea to sky, city to frontier, the same way Brekkur had once been a connection to the wider world.
"Once you've carried hope, you carry it forever."
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