The Crownless Company
The Crownless Company is a brotherhood and sisterhood of free adventurers. They serve no king and hold no throne; their oath is to the road, to one another, and to those who cannot defend themselves. The Company exists for wanderers who refuse chains—whether of tyrants, dragons, or destiny.
Where rulers hesitate and armies falter, the Company rides. They hunt the monsters that stalk beyond borders, strike at rising tyrannies, and safeguard the fragile freedom of the common folk.
Origins
Two decades ago, in the ashes of the Siege of Sunspire, six heroes stood against Varathrax and his zealots, the Crimson Hand. Varathrax sought to bring Tynathria onto Golarion by wearing Exuvia Tyrannis, a powerful suit of armor infused with the souls of Tynathria's five most powerful followers. The Six stood against him:- Cassia Fidelis, the indomitable shield-bearer.
- Barus the Thunder-Heart, dwarven slayer of giants and wyrms.
- Eresyn Dawnstar, dawnfire cleric of Sarenrae.
- Yessandra of the Shifting Veil, master rogue and shadow-breaker.
- Harvoth Flamebinder, tiefling arch-sorcerer.
- Corthyn Greywind, silent ranger of the wild frontiers.
The Guild Today
Each surviving founder raised a guildhall in their homeland: fortresses, lodges, and hidden bastions linked by secret ways and shared purpose. Today, the Company’s banners fly across Golarion, wherever courage is needed. Members train, share lore, and take Hunts—missions that range from rooting out cults to slaying beasts that terrorize the free folk. Company halls share common ground but reflect local heritage. Each is led by a Delegated Master, a veteran chosen not by rank but by the respect they have earned. The Master keeps the hall running, offers missions, and guards one of the Rings of the Shattered Crown, the sacred tokens forged from Cassia’s shield.The Creed
To join the Crownless is to take a simple but weighty vow:- No crowns, no masters. Members serve no nation.
- Deeds define worth. Renown comes through great hunts and daring victories.
- Honor the flame. Contracts once sworn must be seen through.
Guild Tokens & Renown
Every member receives a Guild Token upon joining — a silver medallion proving membership and granting access to Company resources. Legendary members who achieve renown have their token enchanted, opening the way to the Crownless Gates — magical arches linking the guild’s far-flung halls.The Halls
Each hall is both a sanctuary and a staging ground. Though every location reflects its founder’s homeland, all share training yards, trophy vaults, and archives of past hunts. Key halls include:- Almas Hall (Andoran): Built above Cassia’s memorial; the heart of the Company.
- Highhelm Hall (Five Kings Mountains): Mountain fortress honoring Barus Thunder-Heart.
- Katapesh Hall (Katapesh): Trade and faith under Eresyn Dawnstar’s name.
- Riddleport Hall (Varisia): Shadowed den of secrets inspired by Yessandra.
- Egorian Hall (Cheliax): Arcane workshop of Harvoth Flamebinder.
- Daggermark Hall (River Kingdoms): Wild frontier bastion of Corthyn Greywind.
Becoming Crownless
Recruits earn their place through a First Hunt — a mission suited to their skill and bravery. If successful, they swear the Oath before the hall’s brazier:“I am bound by no nation, sworn to no crown. My deeds are my name, my honor my only banner. By fang, by flame, by oath — I endure.”The token they receive marks them as one of the Crownless and opens doors in every hall.
