Shardmind (Shard-Mind)

"Shardmind are the cyrstal folk from the astral plane

Basic Information

Anatomy

2 arms, 2 legs. Each arm has a hand with 4 fingers, and each leg has a foot with no toes. Due to how they work, some shardminds have other parts of anatomy, such as unusable small wings, shells, or even a tail.

Biological Traits

Most Shardminds look very different from each other. However, they are all the same in most instances. There is one Shardmind type that is different from the rest, called a life Shardmind. These are Shardminds grown from a Life Gem Vein. They typically become clerics, and gain divine powers instead of psionics.

Genetics and Reproduction

Shardminds are grown from birth crystals that are planted in the ground. It takes a Shardmind 4 months to be grown.

Growth Rate & Stages

Shardminds do not grow old. Rather, their minds can decay. They are considered adults when they are fully grown from the ground, or in other words, upon birth.

Ecology and Habitats

Most shardmind are made in the Astral Sea. They live best in areas with bright light.

Dietary Needs and Habits

Shardmind do not eat.

Additional Information

Facial characteristics

Facial features tend to be humans, though they do not have mouths or noses. They can look like any race, however.

Geographic Origin and Distribution

Most Shardmind live in the Astral Sea. Small amounts are scattered about the different dimensions.

Average Intelligence

Shardminds are often incredibly intelligent.

Perception and Sensory Capabilities

Shardmind have telepathy that can reach up to 60 feet from them.

Civilization and Culture

Naming Traditions

Shardminds use their characteristic and a name for their full names.

Beauty Ideals

Shardmind do not have beauty ideals

Gender Ideals

Shardminds do have a sense of females and males. Both produce a gem-like item that must be fused together and planted in order begin the growing of another shardmind.

Average Technological Level

Sharmind do not use technology, instead, using their psionics to do what they need to do.

Major Language Groups and Dialects

Common and Deep Speech

Common Dress Code

Shardmind only wear clothes for protection.

Common Taboos

Shardminds must kill any aberrations they find that came from the Far Realm. Under no circumstances, unless it will lead to the death of more aberrations, are they allowed to let even one live.

History

Shardmind come from the Living Gate, a structure that has existed before the universe was created. Before the gods came to fruition, the Illithids would use this portal to come into the main realm of existence, and began destroying the creations of the over ones. When the gods came into existence, they saw this gate and destroyed it, unleashing Aberrations into the universe. This caused a long and destructive war with them, ending with the creation of a second gate, a seal for said gate, and the creation of the Shardmind to protect the gate. They were not the creation of a god, rather they are the creation of the Living gate itself, making a race to protect itself from use, and where not able to think for themselves, only existing to protect the gate. The Shardmind would not just guard the Living gate in the Astral Sea, many would move around to other planes of existence, making sure no Gods or creatures were planning to attack the gate. In the year -906cr, a group of Githzeri had discovered the Shardmind, and went out to help the Constructs achieve a form of sentience. In the year 40wr, the Shardmind finally achieved their sentience, and while many had stayed with the gate, using their newly found intelligence to help protect the gate better, a small few would begin adventuring through the planes. In the year 400wr, a Shardmind was accidentally brought to the Material plane through a Planar Ally spell. This would be the start of the Shardminds coming to the material plane, to see what it looked like. After this event, not a lot happened to the Shardminds, until 2018wr, the calamity event occurred. Groups of Shardminds were destroyed by the Limbostuff, creating a horrid byproduct called "Crystalline Tissue," which was used to turn evil creatures into horrid monsters with crystal growths. Most other Shardminds would come to the Material plane after the Event to help fix some of the worst that happened.   The Shardmind of the living gate would face many dangers that came from the gate. Before their sentience, the gate would occasionally spew out otherworldly horrors that the Shardmind had to force back through. The only recorded incidents where after the Shardmind had gained their sentience. Many times small, weak horrors would move through, though in 291wr, an elder god named Vivxhour had tried to break into the realm of reality.

Interspecies Relations and Assumptions

Most other species believe that Shardminds are either elementals or constructs of some sort. Due to this, they tend to be seen as a unintelligent creature that wanders around for no reason.
Scientific Name
Crystalli Viventem
Lifespan
Near Immortal, though their minds last for 3 thousand years
Conservation Status
Shardminds are rare, but aren't under protection.
Average Height
5'6"-6'3"
Average Weight
200lbs-290lbs
Average Physique
Shardminds can range from frail to massive. Some can even have facial features similar to other races, like Kobolds, goblins, and even Loxodon.
Body Tint, Colouring and Marking
Shardminds range in a multitude of colors. Red, Green, Yellow, and Blue are the most common.
Shardmind Adventurers   Shardmind that are found on the Material plane are almost always adventurers.

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