Grimblekin

Grimblekin CR: 1/2

Small to Medium humanoid, goblinoid, chaotic nuetral
Armor Class: 16
Hit Points: 12 (2d8+4) 2d8+4
Speed: 30 ft , climb: 30 ft

STR

14 +2

DEX

14 +2

CON

12 +1

INT

8 -1

WIS

10 +0

CHA

9 -1

Skills:

Gimble: When hitting with a melee or ranged attack, the Grimblekin can hop away five feet. Characters cannot take reactions against the Grimblekin during this movement.

Senses:

Darkvision

Passive Perception 10

Languages: None
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Rip: If the Gimblekin succeeds on hitting a character in melee it also hit the previous turn, it may immediately make a second Claw attack against the same target

Actions

Claw: Melee Weapon Attack. +3 to Hit, Reach 5ft., One Target. Hit: 6 (1d10+2) slashing damage

Caustic Spit: Ranged Weapon Attack. +2 to hit, range 60 ft. One target. Hit: 6 (1d8+2) acid damage

Grimblekin are a type of intelligent beast that inhabit the wild areas of Dia. They are smart enough for some tool use and a basic language or roughly twenty to thirty words, but not to have any sort of oral tradition or culture. Grimblekin are small to medium sized humanoids covered in ridged, tight, skin with long claws on each hand and foot. Their heads contain a pair of short horns used in mating displays. They generally eschew clothing and weapons, if any, tend to be bone clubs.

Grimblekin will happily infest any location they can find that provides cover and the opportunity for an ambush. They live in rough communal groups lead by an Alpha mated-pair, usually the largest and most vicious male and female of the pack. A fully established colony can have up to fifty individuals, but such groups can often break up as a challenger will attempt to gather support before confronting the leader. If a decisive (and fatal) resolution is not achieved, the defeated party will flee, leading to another colony of Grimblekin founded somewhere else.

Not every Grimblekin encounter is a colony. Hunting groups of Grimblekin will raid out far and wide, ambushing sentients and animals alike for fresh meat.

Summary

Grimblekin are a type of intelligent beast that inhabit the wilder areas of Dia. They are smart enough for some tool use and a basic language or roughly twenty to thirty words, but not to have any sort of oral tradition or culture. Grimblekin are small to medium sized humanoids covered in ridged, tight, skin with long claws on each hand and foot. Their heads contain a pair of short horns used in mating displays. They generally eschew clothing and weapons, if any, tend to be bone clubs.

Grimblekin will happily infest any location they can find that provides cover and the opportunity for an ambush. They live in rough communal groups lead by an Alpha mated-pair, usually the largest and most vicious male and female of the pack. A fully established colony can have up to fifty individuals, but such groups can often break up as a challenger will attempt to gather support before confronting the leader. If a decisive (and fatal) resolution is not achieved, the defeated party will flee, leading to another colony of Grimblekin founded somewhere else.

Not every Grimblekin encounter is a colony. Hunting groups of Grimblekin will raid out far and wide, ambushing sentients and animals alike for fresh meat.

Additional Information

Geographic Origin and Distribution

Grimblekin are more common along the equator, but can be found nearly everywhere not artic.

Lore

Grimblekin are a group of primate-like species that survive where ever a source of live food can be found. While they are known for hunting people, many packs have also been found living off of fish or small animals instead.

As a species, Grimblekin are dangerous but decidedly the lesser of the monster species found in the wilds. Any experienced adventurer will happily hunt down a pack of the things without hesitation. In Iatrus culture however, Grimblekin are often depicted as clever villians who range from sneaky thieves to demoniac troublemakers. A good example is the Gracis Dialogues, where a penitent drunkard converses with a sentient Grimblekin that offers him a series of boons to alter his fate. Intrigued by each possible future, the drunk fails to notice night falling. When darkness comes, the wily Grimblekin reveals that the only fate it ever meant to offer was to serve as its meal. In the darkness, the drunk is lost and consumed.

Physical Apperance

Grimblekin's stature sits somewhere between that of an elf and that of primates, with the same long limbs and knobbly joints. Grimblekin joints are actually double-jointed, making them hard to bind or capture as well as letting them adjust thier legs to a more retrograde configuration for leaping. Their faces are flat, with small noses, and a pair of small horns erupting from above the brows. The skin is ridged and bound tightly over their frames. Hair is almost completely absent from the species.

Origin/Ancestry
Native
Lifespan
5-15 years
Average Height

3 ft

Average Weight

45-75lbs

Average Length

3ft

Average Physique

Grimblekin are gaunt but wiry

Body Tint, Colouring and Marking

Shades of blue to purple to red

Black to white horns and teeth


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