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White Phosphorus Grenade

This dubious device inflicts terrible burns on those unfortunate enough to be hit by it. Use a hit roll to throw the grenade at a target. Add your strength mod to the roll.   On a hit, the target will take 5D10 fire damage and must make a DC 17 constitution saving throw or be set on fire. On a critical the target will take 10D10 fire damage. On a failed save the target will burn for 1D6 turns and take 1D12 fire damage per turn. Any creature within the blast radius will take 2D10 fire damage. A creature who is on fire fro more than 3 turns from a white phosphorus grenade will have their armor melt off due to the intense heat.   The phosphorus will burn for 6 turns if lands on the ground or a non living surface. Each creature that goes within 5 feet of it must take 2D10 fire damage.   This weapon can start uncontrollable fires if near flamable substances, or fill a room with toxic smoke if used in an enclosed area. If used in a a closed space, all creatures in the room take 1d10 poison damage. Use with caution.

Mechanics & Inner Workings

Once the saftey pin is pulled out, an impact sensitive warhead will activate and cause the grenade to detonate upon hitting a target.   Upon detonating, white hot particles scatter around the blast zone in a brilliant flash. Thick white smoke is produced from the particles as they burn.   The phosphorus burns at 5,000 degrees fahrenheit, hot enough to melt steel, bone, and glass.
Item type
Weapon, Explosive
5D10 fire damage   65 GP   Radius: 5 FT

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