Incendiary Grenade
The incendiary grenade is a device that can set an area ablaze. Once the pin is pulled, it will explode in 5 seconds. Roll a d20 and add your strength modifier to measure how far you can throw it.
Upon detonating, all creatures in the blast radius must make a DC 14 constitution saving throw or be set on fire for 1d4 turns. While on fire, take 1D8 damage per turn. All creatures in the blast radius take 2D10 fire damage
Radius: 10 FT
The fire started by this grenade may spread if surrounded by flammable material, or cause other effects depending on it's surroundings. Use with caution.
Item type
Weapon, Explosive
Base Price
45 GP
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