Battlemage
You’ve learned the arts of both blade and sorcery, and now put them both to use on the battlefield.
You must have a Strength or Agility score of 6 and a Willpower score of 6 to multiclass into this class.
Hit Points at 1st level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 + your Constitution modifier
Mana Points at 2nd to 3rd Level: 1d8 + your Intelligence modifier
Mana Points at 4th to 6th Level: 2d6 + 2 × your Intelligence modifier
Mana Points at 7th to 8th Level: 3d6 + 3 × your Intelligence modifier
Mana Points at 9th to 10th Level: 4d8 + 3 × your Intelligence modifier
Weapons: simple, martial, light shields
Tools: none
Skills: Arcana and choose two from Athletics, Acrobatics, Dexterity, Intuition, Lore, Resistance.
Other: Elvish, basic
| Level | Proficiency Bonus | Perk Tier | Other Features | Cantrips Known | Spell Level | Spells Known |
|---|---|---|---|---|---|---|
| 1st | +2 | 1 | Arcane Discipline, Combat Magic | 2 | 1 | 3 |
| 2nd | +2 | 1 | - | 2 | 1 | 5 |
| 3rd | +2 | 1 | Ability Score Improvement | 2 | 2 | 7 |
| 4th | +3 | 2 | - | 3 | 2 | 9 |
| 5th | +3 | 2 | Blast Concentration | 3 | 2 | 11 |
| 6th | +3 | 2 | - | 3 | 3 | 13 |
| 7th | +3 | 3 | Ability Score Improvement | 3 | 3 | 15 |
| 8th | +4 | 3 | - | 4 | 3 | 16 |
| 9th | +4 | Ultra | - | 4 | 4 | 17 |
| 10th | +4 | - | Ultra Perk Upgrade | 4 | 4 | 18 |
Class Features
Hit Points
Hit Dice: 1d8 per battlemage levelHit Points at 1st level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 + your Constitution modifier
Mana Points
Mana Points at 1st Level: 3 × your Intelligence modifier + 2 × your Willpower modifierMana Points at 2nd to 3rd Level: 1d8 + your Intelligence modifier
Mana Points at 4th to 6th Level: 2d6 + 2 × your Intelligence modifier
Mana Points at 7th to 8th Level: 3d6 + 3 × your Intelligence modifier
Mana Points at 9th to 10th Level: 4d8 + 3 × your Intelligence modifier
Proficiencies
Armour: light, mediumWeapons: simple, martial, light shields
Tools: none
Skills: Arcana and choose two from Athletics, Acrobatics, Dexterity, Intuition, Lore, Resistance.
Other: Elvish, basic
Equipment
You start with the following equipment, in addition to the equipment granted by your background:- (a) a martial weapon or (b) two simple weapons
- (a) lamellar or (b) maille armour
- (a) a component pouch or (b) an arcane focus
- (a) a dungeoneer's pack or (b) an explorer's pack
- two daggers
Spellcasting
You regenerate half your mana on a rest.Blast Concentration
Starting at 5th level, when enemies must make a save against a spell you cast to avoid damage, they cannot take less than half damage + 1.Perk List
| Perk Name | Tier | Description |
|---|---|---|
| Arcane Discipline | 0 | As a mage, you gain the following traits:
|
| Combat Magic | 0 | You’ve learned the arts of both blade and sorcery, and now put them both to use on the battlefield. Gain the following traits:
|
| Perk Name | Tier | Description |
| Arcane Arbalist | 1 | You stay to the rear and attack with magic from a distance. Gain the following traits:
|
| Blade Singer | 1 | Enchantments to weapons are more effective. Gain the following traits:
|
| Blink | 1 | You need to get out (or in) the battle quickly and safely, and what better way than teleporting? Gain the following traits:
|
| Elementalist | 1 | Choose 2 elemental damage types (acid, cold, fire, force, lightning), and gain the following traits:
|
| Empowered Font | 1 | You can empower your spells further at a cost to your energy. Gain the following traits:
|
| War Caster | 1 | You prefer to get right into the thick of a melee rather than hang back at a distance. Gain the following traits:
|
| Weapon Master | 1 | You’ve trained extensively in armed combat. Gain the following traits:
|
| Perk Name | Tier | Description |
| Conduit | 2 | You’ve learned how to channel incoming magic through yourself. Gain the following trait:
|
| Flux | 2 | You can bend and twist the weave in unexpected ways. You gain the ability to gain and use flux points. These points can be used to activate the following effects:
|
| Follow-up Attack | 2 | You’ve gotten quite good with a weapon. Gain the following benefits:
|
| Master Elementalist | 2 | Prerequisite: Elementalist Your two chosen elements improve further. (If you took Elementalist more than once, pick any two of your chosen elements). Gain the following traits:
|
| What Hath Ye Wrought | 2 | Prerequisite: known spell: fireball You know what this is. Gain the following benefit:
|
| Perk Name | Tier | Description |
| Instability | 3 | You’ve maximised chaos in your favour. Gain the following traits:
|
| Superconductor | 3 | Prerequisite: Conduit You’ve learned how to push your body in better channelling energy through yourself. Gain the following trait:
|
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