Backgrounds

Your character’s background represents what they did or who they were before starting their adventure. Think of background sort of like your character’s class, though it’s more of a starting point, and less determinative of your character’s future than a class option would be. Your background gives you your starting proficiencies and a few features. Some perks do require specific proficiencies, however, so do be aware of that. If you want to create a character who engages the dark and taboo of magic, a soldier who’s never read an occult treatise in his life would make a poor starting point.   These are not all the possible backgrounds that exist. Feel free to workshop a background for your character with your Game Master. Pick 4 to 6 skills to have proficiency points in, plus a few free points. A background should grant a total of +7 Skill proficiency or +6 Skill proficiency and +2 language proficiency.  

Antiquarian

  • History: +3
  • Intuition: +1
  • Investigation +1
  • Occult: +1
  • +2 language proficiency

Craftsman

  • Dexterity: +2
  • Grit: +1
  • Melee: +1
  • Technology: +3

Cultist

  • History: +2
  • Occult: +3
  • Speech: +1
  • Stealth: +1
  • +1 language proficiency

Doctor

  • Dexterity: +2
  • Intuition: +1
  • Medicine: +3
  • Technology: +1
  • +1 language proficiency

Entertainer

  • Acrobatics: +1
  • Dexterity: +1
  • Drama: +3
  • Speech: +2

Gangster

  • Dexterity: +1
  • Firearms: +2
  • Melee: +2
  • Speech: +2

Homesteader

  • Athletics: +2
  • Firearms: +2
  • Medicine: +1
  • Melee: +1
  • Nature: +1

Investigator

  • Awareness: +1
  • Intuition: +2
  • Investigation: +3
  • Speech: +1

Labourer

  • Athletics: +3
  • Grit: +1
  • Melee: +2
  • Technology: +1

Magnate

  • Eloquence: +1
  • Intuition: +2
  • Speech: +3
  • Technology: +1
  • +1 language proficiency

Pugilist

  • Athletics: +2
  • Melee: +3
  • Drama: +1
  • Grit: +1

Sailor

  • Acrobatics: +1
  • Athletics: +2
  • Dexterity: +1
  • Nature: +2
  • +2 language proficiency

Scavenger

  • Grit: +3
  • Melee: +2
  • Stealth: +1
  • Nature: +1

Soldier

  • Athletics: +2
  • Firearms: +3
  • Medicine: +1
  • Melee: +1

Tribal

  • Awareness: +1
  • Athletics: +1
  • Medicine: +1
  • Melee: +2
  • Nature: +2

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