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Psychic

Psychics can be people with innate, low-level psionic abilities or simply con-artists looking to make a buck off those gullible enough to believe their ruses. Get your GM’s approval before choosing this occupation.   Prerequisite: Age 15+   Skills: Choose two of the following skills as permanent class skills. If a skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill.  
  • Bluff
  • Concentration
  • Diplomacy
  • Gather Information
  •  Intimidate
  •  Knowledge (behavioral sciences, current events, popular culture, or streetwise)
  •  Sense Motive
  Bonus Feat: Select either Iron Will or Wild Talent.

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