Mutation Damage Boost
You can make one of your damage-causing mutations more devastating.
Prerequisites: Constitution 13, must possess a mutation that deals hit point damage.
Benefit: When you take this feat, you choose one of your mutations that deals hit point damage. You can deal more damage with that mutation. You must state that you’re using this ability before the attack roll is made. If the attack hits, you deal an extra 1d6 points of damage; if the attack misses, the ability is spent and wasted. You can use this feat a number of times per day equal to 1 + your Constitution bonus.
Special: You may take this feat multiple times. Its effects do not stack. Each time you take this feat, it applies to a different mutation.
Prerequisites: Constitution 13, must possess a mutation that deals hit point damage.
Benefit: When you take this feat, you choose one of your mutations that deals hit point damage. You can deal more damage with that mutation. You must state that you’re using this ability before the attack roll is made. If the attack hits, you deal an extra 1d6 points of damage; if the attack misses, the ability is spent and wasted. You can use this feat a number of times per day equal to 1 + your Constitution bonus.
Special: You may take this feat multiple times. Its effects do not stack. Each time you take this feat, it applies to a different mutation.
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