If a building has suffered Minor Damage or More, you must make a survival check in order to safely traverse.
Structure Condition |
Survival Check DC |
Minor Damage |
5 |
Major Damage |
10 |
Severe Damage |
20 |
Collapsed |
30 |
If you succeed on this check, you may move and act normally! Failure indicates a mishap, using the table below. The amount that you failed the check by is added to the d%.
d% |
Result |
01-20 |
Floor Punch-Through |
21-40 |
Debris Fall |
41-55 |
Wall Collapse, minor |
56-70 |
Ceiling Collapse, minor |
71-80 |
Wall Collapse, major |
81-90 |
Ceiling Collapse, major |
91-95 |
Floor Collapse |
96+ |
Structure Collapse |
Floor Punch-Through:
A portion of the floor gives way beneath you, and your leg falls through. You take 1d4 points of damage; if you succeed a Reflex check (DC 15), the damage is halved.
Removing yourself from the floor is a full-round action.
Debris Fall:
This deals 1d6 points of damage; if you succeed a Reflex check (DC 15), the damage is halved.
Wall Collapse, minor:
This deals 1d6 points of damage; if you succeed a Reflex check (DC 15), the damage is halved.
The 5-foot square you were standing in is filled with debris, and becomes impassable. Removing yourself from the debris takes a full-round action. It takes 1d6 rounds to clear the debris from the 5-foot square to make it passable.
Ceiling Collapse, Minor:
This deals 1d6 points of damage; if you succeed a Reflex check (DC 15), the damage is halved.
The DC for additional survival checks for exploring the building are increased by 5.
Wall Collapse, Major:
2d6 points of damage; if you succeed a Reflex check (DC 15), the damage is halved.
The structure condition becomes one category worse.
Ceiling Collapse, Major:
3d6 points of damage; if you succeed a Reflex check (DC 15), the damage is halved.
If the building is more than one story tall, the 5-foot square on the floor above is impassable... The floor on that level is missing.
Floor Collapse:
The floor caves in beneath you, and you plummet to the floor below. You take 1d6 per 10 feet fallen, which can be mitigated by a Tumble check. When you land, you must make a Reflex save, DC 20, or suffer another mishap from the table above.
Structure Collapse:
The entire structure begins to fall apart. It takes 1d4 rounds. Each round, the structure becomes one category worse.
The structure may not collapse completely!
Every character within the structure must make a Survival check every round during the collapse, facing additional mishaps with failed checks. As the structure's condition worsens, the DC for the Survival checks get higher.
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