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Death, Dying, and Healing

1 or More HP: As long as you have not dropped to 0 or lower, you remain fully functional.
  0 HP
  If your HP drops to 0, you are disabled, or what I'll be calling Gravely Injured.
  You can only take a single move or attack action, and if you do, you take 1 point of damage.
  -1 to -9 HP
  You're unconscious and dying. Each round make a Fortitude save (DC 20)
  If you fail, you lose 1 hit point. If you succeed, you become stable.
  If you are stable, you are still unconscious. Each hour after you are stable, you make a Fortitude Save (DC 20) to regain consciousness.
  You can stop a character from losing Hit Points with a Treat Injury check (DC 15).
  -10 HP If you're here or below, you're dead.
  Healing: The Treat Injury skill and the proper tool (First aid kits, medical kits, surgery kits) can help characters become stable and restore HP.

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