Halfling
The comforts of home are the goals of most halflings' lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies. Others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.
Basic Information
Biological Traits
Ability Score Increase: Your Dexterity score increases by 2.
Age: A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Size: Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.
Speed: Your base walking speed is 25 feet.
Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave: You have advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Languages: You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.
Additional Information
Geographic Origin and Distribution
For the purposes of the campaign if you choose to use a Gnome for your character use one of the following settlements for your character's hometown.
- City of King's Rest
- Town of Wayfarthing
- Village of Overbottom
Lifespan
250 years.
Average Height
Halflings average about 3 feet tal.
Related Organizations