After the Great War Between Order and Chaos,
Automatons abandoned on the battlefield became infused with the rampant chaotic energy. They gained a twisted sentience and began repairing and replicating themselves with whatever scrap parts they could procure. These so-called
Replicatons have since started to spread throughout the Eight States of
Chronan to look for more parts to create more of them. Some artificers have shown interest in studying their behavior and imitating their capabilities to produce more technology faster and cheaper, focusing on quantity over quality.
This practice is frowned upon by
the Artificers' Guild that takes great pride in meticulous crafstmanship, so these "replicators" are often kicked out of the guild if they ever were members to begin with. Many them become wandering salesmen, selling their shoddy wares to whoever is willing to buy them, but some are rumored to have aligned themselves with the Replicatons and work towards their secret goals.
Replicator Features
An artificer choosing this specialization is shunned by most of society and likely of a chaotic alignment.
3rd level: Tool Proficiency, Replicator Spells, Duplicated Replication
5th level: Shoddy Smithing
9th level: Increased Infusions
15th level: Replicate Self
Tool Proficiency
When you adopt this specialization at 3rd level, you gain proficiency with smith's tools and woodcarver's tools. If you already have either of these proficiencies, you gain proficiency with another type of artisan's tools of your choice.
Replicator Spells
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.
3rd level: distort value, illusory script
5th level: borrowed knowledge, gift of gab
9th level: incite greed, tiny servant
13th level: compulsion, fabricate
17th level: animate objects, creation
Duplicated Replication
Also at 3rd level, you learn an additional Replicate Magic Item infusion that does not count towards the infusions you know. Whenever you use any Replicate Magic Item infusion to create an infused magic item, you can create an additional copy of that same item that does not count towards the number of infused items you can have. You can only have one duplicated item at a time. If the infusion ends for whatever reason, the duplicated item vanishes as well.
Shoddy Smithing
At 5th level, you can hastily work on a piece of equipment to make it magical but brittle. Using your smith's tools or woodcarver's tools, you can spend 1 hour and make a DC 15 tools check to turn any nonmagical weapon or armor into a +1 weapon or armor. However, that piece of equipment becomes brittle and prone to break beyond repair. A brittle weapon breaks if the user rolls a natural 1 on an attack. Brittle armor breaks if the wearer is hit with a critical hit. Once the piece of equipment is broken, it cannot be repaired even by the mending cantrip.
Additionally, if you have 50 pounds of scrap metal, you can spend 1 hour using your smith's tools to work on that scrap metal to turn it into a piece of
Scrap Plate (medium armor; AC 15 + Dexterity Modifier (max 1), disadvantage to Dexterity (Stealth) checks and Charisma (Persuasion) checks). Scrap Plate is functional but clanky and off-putting in appearance.
Increased Infusions
At 9th level, you learn an additional Replicate Magic Item infusion that does not count towards the infusions you know. The amount of infused items you can have is also increased by one extra item.
Replicate Self
At 15th level, you can spend 12 hours with your tools to create a copy of yourself akin to the
simulacrum spell using whatever materials you want instead of the spell's usual components. If destroyed, the simulacrum crumbles to a pile of these materials. Otherwise, the simulacrum follows the spell's parameters, so you can only have one simulacrum at a time.
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