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Oath of Love Paladin

After the War Between Order and Chaos, some knights in the Parcivale army became shellshocked at the atrocities they witnessed during the battles, and swore an oath to love and cherish life and beauty. Thus were born the Rose Knights, who still hold fort at the Rosy Chapter in the capital city of Parcivale.   These knights were ridiculed by the more prevalent order of Steam Knights, but among the upper class - especially the ladies of the old noble houses - the Rose Knights became popular escorts and chaperones. Their chivalrous manners and knowledge of art and fashion contradicted the machine-minded and intimidating Steam Knights. They often dress in shades of pink and carry a rose on their lapel.   Swearing the Oath of Love means that you can only hurt others in defense of yourself or those that cannot defend themselves. This goes for animals, monsters and evil-doers as well, meaning that paladins that swear this oath rarely leave the safety of the great cities - and usually follow a vegetarian diet. Those that do are protected by their enhanced power of healing and abjuration.  

Oath of Love Features

If a paladin that has sworn the Oath of Love ever damages a creature other than to protect their own life or someone who cannot protect themselves, they have broken their oath and become an Oathbreaker.
  • 3rd level: Tenets of Love, Love Spells, Channel Divinity
  • 7th level: Aura of Love
  • 15th level: Divine Shield
  • 20th level: Unsullied Cupid
  • Tenets of Order

  • Love Life Over Everything. I will never take a life unless another life would be taken if I did not.
  • Love Both Inner and Outer Beauty . I will cherish all things beautiful, virtuous, innocent and kind.
  • Love the Sanctity of Love. I will value the love shared between any people, no matter their origins.
  • Love Begets Love. I will spread appreciation, friendship and unity among all people, so that they understand the power of love.
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    Love Spells

    You gain oath spells at the paladin levels listed.
  • 3rd: cure wounds, sanctuary
  • 5th: protection from poison, warding bond
  • 9th: beacon of hope, mass healing word
  • 13th: death ward, freedom of movement
  • 17th: mass cure wounds, rary's telepathic bond
  • Whenever you cast a spell from this list, you can spend any number of points from your Lay on Hands pool to restore hit points to the target or targets as well.  

    Channel Divinity

    When you take this oath at 3rd level, you gain the following two Channel Divinity options:
  • Charismatic Glow. As an action, you use your Channel Divinity to bolster your appearance and expression with divine glow. For 10 minutes, you gain expertise on Charisma (Persuasion) skill, doubling your proficiency bonus for it. Furthermore, whenever you roll a skill check or a saving throw using Charisma for the duration of this feature, you can treat rolls of 9 or below as 10.
  • Turn the Heartless. As an action, you present your holy symbol and use your Channel Divinity to turn away those without a beating heart to appeal to. Each construct, elemental, ooze, plant and undead that can see or hear you within 30 feet of you must make a Charisma saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
  • A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.    

    Aura of Love

    Starting at 7th level, whenever hit points are restored to you, you and all friendly creatures within 10 feet of you restore extra hit points equal to your paladin level. At 18th level, the range of this aura increases to 30 feet.  

    Divine Shield

    At 15th level, you can use your reaction when you or a creature within 5 feet of you would take damage to expend a spell slot and reduce the damage taken. The damage reduced is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st.  

    Unsullied Cupid

    At 20th level, as an action, you embody the innocence of love. For one minute, your clothing is dissolved into opaque wisps of cloud that wrap around you and also form downy wings on your back. During that time, you gain the following effects:
  • You temporarily lose your armor, but your Armor Class is equal to 10 + your Dexterity modifier + your Charisma modifier.
  • You end all negative conditions affecting you at the start of each of your turns.
  • You gain a flying speed equal to double your walking speed, and do not provoke attacks of opportunity when flying.
  • All hit points you restore to yourself or other creatures are doubled.
  • Once you use this feature, you can't use it again until you finish a long rest.

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