Homebrew Backgrounds
These backgrounds are customized to suit the world of Chronan, although you are free to use any of the official backgrounds as well, or work with your DM to create your own.
For homebrew equipment marked with a *, see Steampunk Weapons, Armor & Common Items.
Skill Proficiencies: Insight, Sleight of Hand
Tool Proficiencies: Brewer's Kit, Herbalism Kit
Equipment: Brewer's Kit or Herbalism Kit, 5 Empty Bottles, Letter of Recommendation from a previous employer, Clothes, 10 gold
Feature: Tip or Tap (At any business establishment with a bar, you can persuade the staff to either let you take a work shift to earn some gold, or open a tap to buy drinks that you can pay for later.)
Skill Proficiencies: Stealth, Survival
Tool Proficiencies: Thieves' Tools, one Gaming Set of your choice
Equipment: Ball Bearings, Binoculars*, 20 Caltrops, Hunting Trap, 50 ft of Silk Rope, Hooded Cloak, Clothes, 10 gold
Feature: Find Marks (You can easily gain information about a new mark that needs to be hunted in any larger settlement. You can also deduce the right people to ask more information about the mark. By hunting down this mark, you can gain a reward depending on the difficulty of the hunt and the rarity of the mark.)
Skill Proficiencies: Animal Handling, Perception
Tool Proficiencies: Tinker's Tools, Vehicles (Land)
Equipment: Tinker's Tools, Pocket Watch*, a Trinket as a lucky charm, Cabdriver's License, Uniform with a Cap, 15 gold coins
Feature: Cab Ride (You can easily secure a passage in a carriage or a steam wagon within a city or between two locations, and get a discount for you and your companions. You also hear the latest rumors that the cabdriver has, even those they don't usually spread around to clients.)
Skill Proficiencies: Acrobatics, Stealth
Language Proficiencies: Thieves' Cant
Tool Proficiencies: Thieves' Tools
Equipment: Grappling Hook, 50 ft. of Silk Rope, Sweeper (Quarterstaff), Suit, 5 gold coins
Feature: Rooftop Access (You know secret ways to move over the rooftops of any larger settlement. This enables you to use shortcuts and accesses to buildings that few other can. You can also learn rumors from other chimney sweeps that they've heard through the flues.)
Skill Proficiencies: Athletics, Sleight of Hand
Tool Proficiencies: Alchemist's Supplies, Tinkers' Tools
Equipment: Alchemist's Supplies or Tinkers' Tools, Crowbar, Hammer, Shovel, Overalls, 10 gold coins
Feature: Build and Break (You know how to construct simple mechanisms such as latches, bridges and floating devices using supplies gathered from your environment. You also have insight on how to take things apart without damaging the components, and remove obstacles without a risk of them collapsing on you. You know how a building or a construct is made and what materials are used in it simply by observing it. You also have an inkling where to easily get any building materials required.)
Skill Proficiencies: Investigation, Persuasion
Languages: one of your choice
Tool Proficiencies: Forgery Kit
Equipment: Clockwork Camera*, 20 pieces of Photographic Paper*, Notebook, Fountain Pen, Journalist's License, Suit, 15 gold coins
Feature: Latest Scoop (You can write an article about something you've encountered on your travels, send it to your newspaper's office at any capital of a state, and earn a salary depending on the quality and uniqueness of the article.)
Skill Proficiencies: History, Religion
Languages: two of your choice
Equipment: Book of Law, Notebook, Fountain Pen, Rod (can act as an arcane focus), Signet Ring, Robe, 25 gold coins
Feature: Legislator (You have legal authority everywhere in the Eight States, being an expert on the letter of law. Most lawful citizens will be likely to obey your commands, and you can even issue arrests and warrants. In case you find a loophole or a moral issue in the law, you can bring it to the authorities in any of the capitals of the states, and plea for a change. Abusing the law for your own benefit is likely to stir negative attention, though.)
Skill Proficiencies: Arcana, Performance
Tool Proficiencies: Disguise Kit, one Musical Instrument of your choice
Equipment: Disguise Kit or one Musical Instrument of your choice, Clockwork Rabbit, Wand (can act as an arcane focus), Top Hat (with a pocket inside), Costume, 15 gold coins
Feature: Parlor Tricks (You have learned to make showy magic tricks that are sure to impress any crowd. With your legerdemain, you can earn tips, discounts, or even a free stay at an inn, or create a surefire distraction to get everyone's eyes on you. You will become famous - or notorious - everywhere you perform.)
Skill Proficiencies: Insight, Medicine
Languages: one of your choice
Tool Proficiencies: Herbalism Kit
Equipment: Healer's Kit, Herbalism Kit, Microscope*, Notebook, Fountain Pen, Mask, Robe, 10 gold
Feature: Medical Knowledge (You can easily recognize common ailments and diseases, and you know how to tend to them. Within any settlement, you can quickly gain the trust of the locals by helping them out with their medical issues. You also have a sense of where to find curative items and ingredients in any location.)
Skill Proficiencies: Insight, Performance
Languages: two of your choice
Equipment: 5 sticks of Incense, Orb (can act as an arcane focus), Robe, 25 gold coins
Feature: Séance (Once per day, you can spend 10 minutes to try to communicate with a spirit of a humanoid creature who has died within 30 ft of your current location. You must know at least the first name of this individual. If the spirit is responsive, you can ask one question from it. The spirit knows only what it knew in life, including the languages it knew. You can't use this feature again until you've finished a long rest.)
Skill Proficiencies: Perception, Sleight of Hand
Tool Proficiencies: Navigator's Tools, Vehicles (Air)
Equipment: Navigator's Tools, Binoculars*, Compass*, a Trinket as a lucky charm, Pilot's License, Clothes, 10 gold coins
Feature: Airship Passage (You can easily secure passage on an airship and get a discount for you and your companions. You can't necessarily control the schedule or route that the airship takes. In return for the discount, you are expected to assist the crew during the voyage.)
Skill Proficiencies: Athletics, Performance
Tool Proficiencies: one Gaming Set of your choice
Weapon Proficiencies: Improvised Weapons
Equipment: one Gaming Set of your choice, a Trinket as a lucky charm, Costume with a Mask, Clothes, 15 gold coins
Feature: Fighting Rink (You can easily find a fighting rink in any capital of a state, and convince the organizer to let you participate in a melee brawl. If you win, you earn a reward depending on how entertaining the bout was and how big the audience was.)
Skill Proficiencies: Persuasion, Sleight of Hand
Tool Proficiencies: one Gaming Set of your choice, one Musical Instrument of your choice
Equipment: Stiletto*, Perfume, Fancy Dress/Dandy Suit*, 10 gold coins
Feature: Work The Night (By practicing your profession, you are able to earn money, free lodgings or other favors. You might also gain valuable information if you choose your client well. You can also easily contact other prostitutes in any settlement and utilize their network, as long as you don't steal their clients.)
Skill Proficiencies: Sleight of Hand, Stealth
Tool Proficiencies: Brewer's Supplies, Cook's Utensils
Equipment: Brewer's Supplies or Cook's Utensils, Silver Tray (worth 10 gold), Letter of Recommendation from a previous employer, Uniform, 5 gold coins
Feature: Servants' Network (You know how to approach people working as servants, getting the most information and use out of them. You quickly learn the latest rumors concerning the upper class in any settlement, and the local servants can show you the fastest shortcuts through the settlement. You can also get low-standard accomodation for yourself and your companions from any servants' quarters.)
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