The Perilous Realm
Mountainous humid continental erring on tundra at its base state. Glitchy hellscape otherwise.
Vizadri live here!
God's little mistake. Glitchy, hostile.
Notable Crops:
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Vizadri and Murk Hound origin zone.
the former unbegotten won't be the only vizadri; I want there to be at least 5 thousand adult vizadri to begin with. the firstborn will speak the language of the Palace's automaton servants, and the former Jungle folk will be granted an understanding of this as well, tho I expect linguistic drift will make it different enough from either language soon enough.
while seemingly porcelain-skinned, the vizadri (vizadra singular) can emote slightly, as the skin/keratin/porcelain? around their eyes & brows is somewhat flexible. body language and ear twitching takes up the rest of physically conveying emotion.
the vizadri are nocturnal, and I suppose I'd like to darken the eldritch lands before they get there (make it a properly harrowing place to others who venture in, maybe sink the land down and stretch the trees up). despite is glitchy nature and darkness, this is the terrain the vizadri are made for, and it will not frighten them as it might have otherwise (besides being new and unknown, which is always a bit frightening).
the Firstborn are given an understanding of the world akin to knowing the contents of a dictionary or maybe a small/single-volume encyclopedia, along with knowledge of the most common weird monsters and plants that dwell in the perilous realm (so they don't all get eaten by predators or poisoned right away), and an abbreviated story of how infighting, grudges, failure to communicate/cooperate, etc, destroyed the Jungle Court.
the Firstborn and First-shaped alike are told that they are to forge their own kingdom within the perilous realm, free from the guidance or interference of the Gentry.
maybe some of the Firstborn are more analytical, or have clearer memories, or lovely voices, or greater strength; these are their starting points, not their end points. fate has no meaning there but what they make for themselves. unless things are going horrifically wrong, I will not interfere
I do say that once they've gotten a settlement going and they're not overwhelmed by the influx of so much new everything, I will give further guidance to those who wish for it with regards to navigating and watching over the shifting reality throughout the rest of their new realm (setting up for Horizon Walker rangers basically)
around the center of the broken domain, I induce very sturdy oak trees to grow, with their trunks becoming so thick and close together that they form a veritable wall, demarcating the center of the eldritch influence with the nigh-impenetrable grove. even I as Fairy Queen don't know what might have happened there when the Splintered Court disintegrated; did reality there come entirely undone as well? can it still lead to other places, or would it cast those who try into a horrific tear in the seams of existence? for now, it seems most prudent to cordon that part off; maybe someday it can be properly investigated and re-understood
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