BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Goblinoids

Created by Baba Yaga and left to sort their own stuff out.   ---   JUNGLE: Can create sticky, bioluminescent silk threads from clawtips used to ensnare small prey. This also helps them climb walls with ease.   Also have bioluminescent markings that glow brighter – or dimmer – as they age.   Relatively close to the surface; regularly found near cave openings and sinkholes.   Omnivorous, though their diet is largely made up of insects.   One of the smallest goblinoid varieties.     SUBTROPICAL:   Quickly began to mimic the Olm that lived in the underground river they were seeded next to due to frequent flash floods.   Amphibious; gills are branching and tufted. Enhanced sense of smell and taste due to elongated snouts. Skin is a nearly transparent white, though spending time near the glowing mushrooms seems to introduce more melanin to the areas where the light touches.   Connects karst caves containing subterranean rivers and lakes, but seems less willing to expand beyond their aquatic zones.     DESERT:   Covered in tough leather armor - not unlike an armadillo - with two small horns atop their head that they use to break up tough earth.   Have sensitive antennae used to detect changes in humidity and pressure.   Sprawling colonial burrows.   Omnivorous.     ARID/PLAINS:   Has adapted durable saber-teeth to assist in breaking up dry earth and delicate whiskers.   Omnivorous.   Have tiny little faux-settlements above ground to act as an emergency shelter/protection against flash floods with labyrinthine tunnels below them.     CHAPARRAL:   Have evolved to become more insect-like, with chitinous plating and sensitive antennae used to detect changes in pressure.   A second pair of arms have developed for performing tasks that require greater dexterity – the original pair are now devoted entirely to incredibly efficient digging.   Crickets in the areas have encouraged the growth of ornamental wings used to produce similar songs.     HUMID CONTINENTAL:   B a d g e r s   Beneath their thick coat of fur are small spines used largely for defense – a trait they picked up from the hedgehogs.   Grooming, extremely social, nocturnal. Great at making booze.   Relatively close to the surface – they eat worms, roots, eggs, small mammals, amphibians, reptiles, birds, and whatever else the badgers bring to them.     MARINE:   Have actually largely remained the same! Have developed a soft coat of hair to act as a buffer against the earth.     HIGH MOUNTAINS:   Have evolved (multiple, easily replaced) rows teeth capable of gnawing through stone and mineral – which is then consumed for nutrients and expelled as a very fine sand.   Large spines along their backs and on the sides of their face (which act not unlike whiskers) seem to assist in passively wearing down tunnels as they pass through.   Differing mineral diets seem to cause minor aesthetic changes in outward appearance.   Very communal! Boring gets boring.     TUNDRA:   Have developed thick black, brown, and white coats of fur that change with the seasons.   Huge, sprawling burrows with verdant and well-tended gardens at their openings. This lures prey closer, if not into the burrows themselves.   Groups largely break off into family clans.     SAVANNAH:   Have styled themselves after both the meerkat and ant colonies surrounding them, developing segmented bodies, furred bodies with chitinous plating, antennae, a tail, and powerful mandibles capable of secreting acid.   These mandibles are also capable of secreting unique aromatic markers used to communicate basic concepts.   Large communal focus – children are raised cooperatively; no real distinction between "other groups".

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!