Fenris Tribe

Mist clings to the oak-roots of Greywyn as a Hunter steps into a clearing, claws sheathed in feral steel, senses sharp for rustle of deer—or approaching danger. Across the wood, another stands watch atop a ridge, gathering herbs, foraging roots, keeping village hearths alive.   When night falls, Aerrow’s voice rolls through the village: call of mourned dead, pride in survival. Auburn moonlight glimmers on black fur as werewolves howl—not in aggression, but in defiant harmony with the forest.   They once warred with the Cardinalhood, blood staining each edge of their territory. Now, under Aerrow’s stern leadership, they rebuild: Hunters train children in silent tracking; Gatherers harvest with care so the moon-woods do not starve them in return; feral strength held in leash.       A small group of lycanthropes living in the south Mooncrest Woods.   For years the werewolves and Cardinalhood have battled for dominance of the province.   After the Hearthic Invasion the two factions decided that both were too few in number to continue the fighting and a peace agreement was signed.   King Addikus has allowed the wolves to stay in peace since he has regained power.   aero crea donovon gatherer hunter mak   Encounter the Fenris Tribe, led by the powerful Aero. The wolves are willing to help break into the encampment. Freed the wolves of Greywyn to gather allies to fight Barren Blackcherry. His black smoking factory is not far within the forest the trees were cleared to make way for their building of war machines. Provides horses to get to the Aerie faster. Must detour and go through the village of Greywyn. See that the werewolves are being forced to work the mines to make weapons for the Kingfishers.
Type
Geopolitical, Nomadic tribe
Related Professions
Controlled Territories

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