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Chapter 5: Landing at Point Pain

Opening

  The team wakes up in the undersea cave air pocket that they camped in, successfully Long Rested. Hana casts Water Breathing (3rd level spell) on everyone else and they begin the undersea trek to the coast (a day's journey with Hana's magical assistance). Everyone rolls adequate Atheltics checks and swim alongside Hana's Hydro Rush (1st level spell), successfully arriving by the shore late evening. Before breaking to the surface, Nyrus stealthily scouts forward to make sure the coast is clear (tehe). He rolls Stealth successfully and guides the group to shore. Exhausted from the day's swim, the group works to make camp in the woods just beyond the beach, thanks to Haku's successful Survival check in his Favored Terrain. He forages and finds seven sharp thorns (can be used to cast Spike Growth) and 2 arrowheads (can be used to cast Conjure Barrage). Hana forages looking for two lodestones, a caterpillar cocoon, a pinch of dust, the stem of a plant with thorns, & a bit of spider web. Fails 3 times and succeeds twice, gathering one caterpillar cocoon (can cast Polymorph) & a pinch of dust (can cast Ice Storm). Kiara forages and finds enough edible fruit for the group, while Viko, Nyrus & the Jaguar hunt. All succeed at their Stealth, but only the Jaguar succeeds on Perceiving prey, spotting a Coast Buffalo in the woods. Nyrus hits it with a Shock Enhancement Longbow shot, doing 24 piercing & 17 lightning damage to the bovine. The Jaguar pounces afterwords, dealing 12 slashing damage with its claws and knocks it prone with its pounce. It then slashes and bites with its opponent on the ground, dealing 11 slashing & 13 piercing damage for the kill. Viko carries the bovine kill back to camp, while Nyrus retrieves his arrowhead from the creature's neck.

Rescue Mission

  After eating their food and enjoying each others company through dialogue and character exploration, the group goes to sleep, earning 500 XP for the successful day. Kiara, being an elf, goes into her deep Trance in lieu of sleep, remaining fully aware of the campsite and keeping watch. The next day, the group sets off further into the forest, led by Haku's impeccable navigation. Haku & Hana forage for components again; Haku finds seven small twigs (Spike Growth) & a tribal dart (Conjure Barrage), while Hana finds one stem of a thorned plant (Thorn Whip). During their travel, Kiara senses darkness in the region, as if it used to be teeming with life but has recently become barren. Haku senses the discomfort as well, leading them both to conclude something is amiss. Just then, they find a region that shows scars of a recent battle, proving their theory. They hear screaming and a struggle far away, so Kiara casts Telepathic Bond (3rd level spell) on the group while Haku & Nyrus leap to the trees for Stealth scouting (both succeed). They find a prison carriage loaded with an entire Halfling village (30 people). Loading the carriage appear to be six Grettanian soldiers and a commanding mage. They tail the conjoy until it gets near their destination; a nefarious castle on the edge of the woods. Nyrus, Haku & Viko jump the carriage. with Nyrus firing a Shock Enhanced arrow to the carriage driver to start the fight.   After freeing all but 6 unfortunate halflings, who died in the escape, the crew gains 6,500 XP for the kills and 800 XP for the rescue. (24/30 halflings * 1,000 XP). The halflings thank the team for the rescue and grant each of them the enchantment of Halfling's Luck:
  • For one attack roll, ability check or saving throw, you can roll an additional d20 and choose which outcome they take, or
  • For one attack roll made against you, roll a d20 and then choose whether the attack uses the attacker's roll or yours.
The team thanks the halflings and heads for the nefarious castle. Hana casts Organic Mending (2nd level spell) on Haku & Nyrus for 15 HP, while Kiara casts Cure Wounds on Viko (4th level spell) for 25 HP, then casts Cure Wounds (2nd level spell) for 12 HP on Jaguar. During a Short Rest while Nyrus scopes out the castle, Viko expends 2 Hit die to fully heal, Kiara expends 5 & Haku expends 1.  

Search & Destroy

  During her Short Rest, Kiara recovers one 4th level spell slot & one 2nd level spell slot via Natural Recovery. Nyrus rolls a near perfect Stealth check and expertly moves through the darkness and trees around the castle, watching several soldiers walk in with prisoners (halflings, magic wielding humans, magical creatures, etc.). He reports back to the group telepathically that the gate is guarded by two symmetrical guard towers on both sides of the door. He stealths until he is 60 ft away (out of the trees but close to the ground), successfully hiding from the guards’ perception checks. He casts Vibrosense (cantrips) to count how many guards were in there, detecting one at each tower viewpoint and three per tower’s base. Against his team’s judgement, he gets closer to get a sense for the layout, which Haku says he could do once they get there. He fludged his Stealth a bit (15 total), but the guard’s perceptions were even worse, getting right up to the tower and hiding on the side. Nyrus says he’ll stay scoped out until just before the team arrives, when he’ll take out the tower’s forces so they can pass through stealthily. Meanwhile, Nyrus casts Vibrosense again to sense the path forward.   The group moves through the forest; Viko Kiara Haku & Hana move stealthy enough while the Jaguar Nat 20s and moves phantasmically through the woods. By the time they are close, Nyrus springs into action. He climbs stealthily with his Grapple Blades, landing one below his target window but missing the other entirely. He calls it back stealthily and climbs to his perch. When the guard comes to his post, Nyrus launches a Grapple Blade at his throat, dealing 68 piercing damage and killing him instantly. Nyrus climbs in and places the body out of immediate view, then returns to the window and grapples over to the other tower, doing well on both blades and nat20d the stealth check. This time, he drops from above the window and tosses two shurikens via Sharpshooter, nat20s with advantage dealing 58 piercing to kill him instantly. Nyrus stashes the body and reclaims his shurikens. He Grapple Blades a guard downstairs with advantage and surprises him, landing a crit. Nyrus deals 66 piercing damage and killing the seated soldier. He Grapple Blades the second one without the element of surprise, hitting for 29 piercing damage and successfully grapples the knight. He draws himself in with a drop kick, but it does not pierce the knights armor and frees him from grapple.   The group arrives to the gate and get to work; Haku busts through the wall with Rock Throw (1st level spell) to make an opening in the other tower, hitting a guard for 14 bludgeoning damage. Both groups successfully kill their targets in one Round, before any of them can alert the castle. Kiara abandons her darts, since they are covered in blood from the Jaguar’s kills. They sneak through the castle based on Nyrus’ recon, barely completing a group Stealth check (4/6 passed, Viko & Kiara failed). However, no guards immediately notice. Secretly, up in his tower, the meditating Goultani Archmage rolls a nat20 on his Arcana/Perception hybrid check (Perception w/ advantage due to Arcana presence of the group), noticing the group and becoming intrigued. He attempts to cast Scrying (5th level spellon the group; Kiara nat20 passes and gets a Perception check to detect the spell’s presence, Haku & Hana pass, Jaguar Viko & Nyrus fail. She warns the group that they are being watched and Mind Probe (1st level spell) on the sensor and invades the Archmage’s mind, learning only that he’s draining magic from the life force of magic-sensitive beings in the region, presumably for the empire. This psychic strain shatters the Scrying spell, convincing the Archmage to cast Mind Blank (8th level spell) to prevent any further intrusions. (The mage has Regenerate as a 7th level spell, instead of Teleport). He orders his guards into positions that force the team his direction.   As they move through the castle, they see magic-tech laboratories with mysterious cylinders of magical liquid. They find one in the horrific process of draining energy from a Pegasus, enraging both Kiara & Haku. They liberate it, with Haku casting Conjure Barrage with the tribal dart (3rd level spell & tribal dart), dealing 18 piercing damage to all four scientists in the room. When the guard on duty takes charge, an enraged Kiara casts Mind Probe (1st level spell) with advantage (flanked him while his attention was on Haku) and blasts the guard with 23 psychic damage. While Kiara & Haku run over to free the Pegasus, Viko drives in and kicks the guard for 8 bludgeoning damage, Hana casts Acid Splash for 11 acid damage, and the Jaguar pounces for 11 slashing & 16 piercing damage, killing the guard. However, the Pegasus is too far gone and dies after being freed, leaving Kiara & Haku devastated & the rest vengeful. Hana & Nyrus raid the lab; Hana gathers the 5 cylinders of magical fluid and identifies them as raw Gaioforce energy, drained from the Pegasus and other beings with its power. Nyrus finds a scientist’s notes on potential applications of this fluid as a bioweapon, pocketing the notes.   The party moves through the castle, finding more labs but seeing that they’ve been recently abandoned, their prisoners either slaughtered or taken. Eventually, the party moves up the tower to the Archmage’s keep, which is a massive mage-chamber despite being at the thin top of the tower. Just as Kiara senses an illusion being cast (Major Image in place of Archmage’s Counterspell, 3rd level spell), the doors close and reveal 10 guards on standby, as the Archmage materializes behind them with his hands on the door as the illusion drops, casting Arcane Lock (2nd level spell, in place of Detect Thoughts). By this point, he has casted Mage Armor (1st level spell) & Stone Skin (4th level spell), giving him an AC of 15 and resistance to nonmagical bludgeoning/slashing/piercing attacks. He can also cast Disguise Self & Invisibility at will & is resistant to damage from spells. He has advantage on all saving throws agains spells/magical effects. The Archmage admits how interested he is in them, being such pure representations of the Gaioforce and “rare specimens”. He does dismiss Kiara as less important, but would surely have a use for her. At that, Viko launches a Rouzhai Flare at the Archmage, who merely casts Invisibility to allow himself a Dexterity Saving throw, reducing the total damage to 5 fire and starting combat.   After a long & tough battle against the Archmage & his soldiers, the team wins the day. They gain the following amounts of XP from their adventure up to this point: 5,600 XP for the 8 guards at the gate, 900 XP for killing the guard & 4 scientists, 100 XP for looting/finding out more about the nefarious project/Kiara’s investigative rebuttal of Archmage’s Scrying, 7,000 XP for the Archmage’s soldiers, & 8,400 XP for the Archmage. In total: 22,000 XP, so they level up to 14. The team decides to fortify in the mage's chamber and Long Rest, performing the following activities before they fall asleep:
  • Viko, using his Blacksmith's tool proficiency (was taught as a child & young adult by his parents, separately), a Rouzhai-enhanced Burning Hands (1st level spell), an arcane forge, his Chain Mail & metal from a soldier's armor to craft a new set of Rouzhai-compatible Plate Mail.
  • Kiara learns Dispel Magic from level up, and with successful Investigation & Arcana checks, learns everything about the Archmage's operation. She also learned that the Archmage ordered all magical assets, whether living beings or raw Gaioforce energy, into lockdown and protected by soldiers. He stated that no one was to interrupt him during his study of the group, once he had lured them to his chamber and locked them in.
  • Hana changes some spells around (replaces Thorn Whip cantrip with Aquaflesh, replaces Web & Globe of Invulnerability with Ice Knife & Maelstrom). She also studies the alchemic recipes the Archmage was working on, learning two potion recipes. For one of these potions, she draws a sample of the Archmage' blood & combines it with several strings & her caterpillar cocoon (component for Polymorph) to create Ventriloquist's Ale; a potion that can be applied to weapons, controlled hydrokinetically, or ingested directly, gives the brewer complete physical and mental domination over the victim for 6 hours if they fail a Wisdom saving throw against Hana's spell save DC. The other allows her to craft 4 Manaheal potions, which allow the drinker to roll a d6 and recover one spell slot of the level shown by the dice (if you get a number for spell slots you are already maxed out on, roll again until you get one thats empty). She also ransacks the mage's component cabinet, gaining all the components she needs to cast her spells thanks to her nat20 Investigation check.
  • Nyrus tinkers with his shurikens, using the notes from the scientist & a few vials of raw Gaioforce energy the Archmage has hoarded (deflty broke into a chest in his desk with a Thieve's tools check). With a succesful Sleight of Hand & Poisoner's kit check, Nyrus crafts 6 Explosive shurikens.
  • Haku studies the Archmage's catalog on magical creatures living in Hythenos. He adds these animals to his memory so that he can utilize them during Conjure Woodland Beings

Backdrops

Encounters

Party Resources

Character Resources Current Max Hit Die
Viko Spell Slots (1st-4th) 3, 1, 1, 1 4, 3, 2, 1 12/14
Kiara Spell Slots (1st-7th), darts 0, 3, 1, 3, 2, 0, 1, 7 darts 4, 3, 3, 3, 2, 1, 1, 9 darts 9/14
Nyrus Spell Slots (1st-3rd), shurikens, sharpheads, explosive tips 4, 3, 1, 24 shurikens, 8 sharpheads, 8 explosive tips 4, 3, 1, 25 shurikens, 10 sharpheads, 9 explosive tips 13/13
Haku Spell Slots (1st-4th), components 2, 2 (components for one Spike Growth), 0 (component for one Conjure Barrage) 4, 3, 3, 1 12/13
Hana Spell Slots (1st-7th), sorcery points, components 0, 1, 2, 2, 1, 1, 1, 11 sorcery points 4, 3, 3, 3, 2, 1, 1, 14 sorcery points 14/14

Combat: The Team vs. Grettanian Squad

Creature Initiative AC Current HP Max HP
Viko 22 16 109 109
Kiara 11 11 70 70
Nyrus 25 16 105 105
Haku 22 18 97 98
Hana 20 18 105 105
Jaguar 20 17 31 40
Grettanian Soldier (0/6) 9 18 0 312 (52 each)
Grettanian Mage 10 12 (15 w/ Mage Armor) 0 40
Round 1
Creature Actions Damage Dealt Resources Used Other Effects
Nyrus Nat 20s the carriage driver, then uses Hide for Bonus Action 22 piercing, 52 sneak attack piercing, 18 lightning to Grettanian Soldier (92 total) 1 sharphead Kills the carriage driver instantly, electrocutes the one next to him
Haku Tosses his trunk weapon twice, but does not beat the soldier's armor class and misses both times
Viko Swipes with his glaive but misses, tosses it at the new driver and hits, then tosses his Morningstar and hits the new driver in the head 11 piercing to Grettanian Soldier & 7 piercing to soldier (18 total) Kills the new carriage driver
Hana Cast Aqua Whip on new driver, who fails his saving throw and is pulled out of the carriage. 5 bludgeoning damage to Grettanian Soldier for being pulled out of the cart 1 1st level spell slot
Jaguar Pounces on fallen driver with a claw slash, then bites twice with advantage on his prone prey. Only one pierces the armor, but its a crit 14 slashing damage to soldier, 30 piercing damage to soldier (44 total) Mauls the third carriage driver, killing him
Kiara Mind Probes the mage, but he succeeds on his Intelligence saving throw and resists 1 1st level spell slot
Grettanian Mage Casts Lightning Bolt at Viko & Jaguar. Viko scores a crit and deftly avoids the bolt, but the Jaguar does not. 28 lightning damage to Jaguar 1 3rd level spell slot
Grettanian Soldier (3/6) Fires crossbow bolts at Viko, Haku & the Jaguar, all miss. Three crossbow bolts
Round 2
Creature Actions Damage Dealt Resources Used Other Effects
Nyrus Grapple Blades the carriage and latches on. Uses his Bonus Action to lockpick the door, releasing the halfling prisoners Halflings free to escape
Haku Commands Jaguar to Help Nyrus evacuate the prisoners mid-drive. Together, they evacuate 5 Halflings 5 Halflings escape
Viko Fires Scorching Ray; one crit fails and hits the horse, knocking a Halfling out of the cart unsafely and forcing fall damage, one crit succeeds a soldier, and the last one hits a soldier 3 bludgeoning to halfling, 13 fire to horse, 28 fire damage to soldier, 9 fire damage to soldier (37 total to soldier) 1 2nd level spell slot 1 Halfling escapes painfully
Hana Casts Aqua Whip with Twinned Spell, carries four halflings off of the carriage 1 1st level spell slot, 1 sorcery point 4 Halflings escape
Jaguar Helped Haku with rescue
Kiara Casts Conjure Animals to summon eight boars to help the Halflings, each climbing on to one 1 3rd level spell slot 8 Halflings escape
Grettanian Mage Launches Fireball at rescue party. Nyrus & Jaguar pass Dex save, Haku & two halflings fail 26 fire damage to Haku & two halflings, 13 to Nyrus & Jaguar 1 3rd level spell slot 2 Halflings killed, Haku knocked 20 ft away from carriage, Jaguar downed
Grettanian Soldier (3/6) Fires crossbow bolt at halfling on road, one fires crossbow at an approaching Viko and crits, one slashes twice at Viko with his own glaive, one hit & one crit 9 piercing to halfling, 4 piercing to Viko, 9 slashing & 9 slashing to Viko (22 total to Viko) Two crossbow bolts 1 Halfling killed
Round 3 (17/30 Halflings escape, 3/30 Halflings killed, 10/27 remaining to rescue)
Creature Actions Damage Dealt Resources Used Other Effects
Nyrus Takes 4 Halflings on his back and Grapple Blades away from the carriage 4 Halflings escape
Haku Trunk weapon toss at the carriage connectors to the horses. Two sloppy throws partially disconnect the carriage, slowing it down but not stopping it.
Viko Rouzhai Flamethrowers the soldier portion of the carriage. Mage & one Soldier succeed on saving thrown, other soldiers fail. Uses bonus action to reclaim his glaive 33 fire damage to soldier, 16 fire damage to mage & soldier (82 total to soldier) 1 2nd level spell slot Kills two soldiers
Hana Heals the Jaguar 19 HP healed on Jaguar 1 2nd level spell slot Jaguar revived
Kiara Casts Entangle on the horse/carriage (ends Conjure Animals, successfully got halflings to safety). Encourages remaining halflings to leave the carriage on their own, which they start to 1 1st level spell slot Brings carriage to a halt
Jaguar Help 3 Halflings escape, riding on his back 3 Halflings escape
Grettanian Mage Cast Wall of Fire on Kiara to block Halfling escape 16 fire damage to Kiara, 32 to Halflings, 64 to entangle vines 1 4th level spell slot Entangle ends, 3 Halflings killed
Grettanian Soldier (1/6) Swings twice with greatsword, one hits and one crits 8 slashing & 19 slashing to Viko (27 total)
  Round 4 (24/27 Halflings escaped, 3/27 Halflings killed, none remamining in carriage)
Creature Actions Damage Dealt Resources Used Other Effects
Nyrus Tosses Shuriken at Mage using Sharpshooter, hits 40 piercing to Mage 1 Shuriken Kills Mage
Haku Leaps towards the carriage and lands while casting Ground Spike 32 piercing to Soldier 1 3rd level spell slot Pins the cart in place, freeing the horses who run off
Viko Lunges forward and two-handed swings with his Morningstar 16 piercing to Soldier Beheads the soldier

Combat: Team vs. Guard Towers

Creature Actions Damage Dealt Resources Used Other Effects
Round 1
Jaguar Pounces on a guard in group 2, but they succeed on their saving throw, Jaguar slashes again and hits 14 & 13 slashing (27 total) to Group 2
Nyrus Casts Speed Boost and uses Goultani Martial Arts on both guards 32 bludgeoning & 12 force damage to group 1, 7 bludgeoning & 10 force damage to group 1, brings a third kick back to the first guy for 38 bludgeoning & 8 force damage (107 damage total) Kills both guards
Guard Group 1 N/A - dead
Viko Casts Anti Aura & charges in with three Longsword strikes; one misses but two hit 26 slashing & 32 fire damage to group 2 Kills a guard, incinerating & chopping him to pieces
Kiara Tosses two psionic darts, but the guards pass their saving throw and take no psychic damage. However, one is downed 10 piercing 2 darts Downs the guard that is becoming Jaguar food
Haku Tosses trunk weapon as a boomerang to hit the guard, succeeds but misses when he transforms it into a staff for a strike 8 bludgeoning
Guard Group 2 Strikes twice at Viko with his Greatsword 22 slashing to Viko
Hana Casts Thorn Whip 19 slashing to Group 2 component for Thorn Whip
Round 2
Jaguar Runs up and swipes at the guard twice, then bites the downed guard in the neck 22 slashing to Group 2 Kills the final guard, then officially kills his earlier prey

Combat: Team vs. Archmage

Creature Actions Damage Dealt Resources Used Other Effects
Round 1
Archmage Casts Lightning Bolt at Viko & Haku, both are hit 33 lightning damage to Viko & Haku 1 3rd level spell slot Currently invisible
Jaguar Uses Keen Smell to detect Archmage & Pounce. Slashes twice, but misses both
Kiara Casts Faerie Fire at the Archmage, hitting him and the Jaguar with violet (Archmage) & blue (Jaguar) light 1 1st level spell slot Negates Archmage’s invisibility & gives advantage to attacks against him, does same to Jaguar
Nyrus Decides to give Archmage poetic justice and casts Lightning Bolt at him, who it hit 13 lightning damage to Archmage 1 3rd level spell slot
Viko Swings a Rouzhai Firewave at the Archmage and hits him & 4 out of 5 guards behind him 48 fire damage to 4 soldiers & 24 to one (216 total) & 24 to Archmage 1 3rd level spell slot Kills 4 soldiers by incinerating them
Haku Casts Conjure Barrage; Archmage & 2 guards pass, the other 4 fail 13 piercing to 4 soldiers, 6 piercing to one (58 total), 3 piercing to Archmage 1 3rd level spell slot Kills another soldier
Grettanian Soldiers (5/10) Heavy bois rush Viko, only one attack hits. A couple guards try to snipe Nyrus with their crossbows, the and the last tries & fails to hit the Jaguar 6 slashing to Viko, 2 piercing to Nyrus
Hana Casts Ice Storm on the Archmage & 3 soldiers not engaged with Viko. Al fail 11 bludgeoning & 26 cold damage to three soldiers (111 total), 18 to Archmage 1 4th level spell slot, component for Ice Storm Kills 2 soldiers (3 remaining with the Archmage)
Round 2
Archmage Casts Time Stop and gains 5 turns; casts Globe of Invulnerability, Fire Shield, Fly, & Firebolt against Kiara 22 fire damage to Kiara 1 9th level spell, 1 6th level spell, 1 4th level spell, 1 3rd level spell Ends Stoneskin & Faerie Fire
Jaguar Pounces on a soldier with a claw swipe & a bite 14 slashing & 16 piercing to soldier
Kiara Casts Sunbeam on the Archmage, who succeeds and takes only half damage without being blinded 7 radiant damage to Archmage 1 6th level spell slot
Nyrus Casts Shock Enhancement and fires an explosive arrow 27 piercing, 6 thunder (explosive, Shock Enhancement) 1 explosive tip Kills the Archmage via explosive arrow in the neck. Fire Shield explodes, killing the guard the Jaguar was attacking
Viko Morningstars one soldier three times, but only hits once 12 piercing to soldier
Haku Casts Spike Growth on the remaining soldiers 10 piercing damage to both soldiers (20 total) 1 2nd level spell & component for Spike Growth 20 ft of Difficult Terrain where the soldiers are
Grettanian Soldiers (2/10) One attacks Viko while moving in the spikes, one attacks Haku without moving. Crossbow misses Haku, Greatsword hits Viko 8 piercing to soldiers (Spike Growth terrain), 10 slashing to Viko
Hana Casts Cone of Cold on the soldiers, using Quickened Spell. One passes, one fails. To finish off the other, she casts Aqua Whip 42 cold damage to one, 24 cold damage to the other. 7 slashing & 2 cold to the last soldier. (73 total) 1 5th level spell slot, 2 sorcery points, 1 1st level spell Kills the final two soldiers, shattering them into icy pieces with her final Aqua Whip

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