Eldoredo Abraqas (Ell-Dare-raido- Abrak'As)

Elderedo Abraqas is the human nation on Kharis that is located within the Acrectian Woodlands. It is a mostly human nation of farmers and traditionalists, It is naturally standoffish to beastmen and looks down but tolerant at Wildkin due to the ancient clashes with the Sasslisian Empire's expansion attempts. They have contributed to the prosperity of El Derado.

Casa Derado! My proud home of family and warmth, A beacon to all siestas out there of Unity!
— Sombrejo Fiesta Celebrant

The Fiesta del Sombrejo

SImply known as the Fiesta within Abraqas culture, this is a celebration of family and hearth. One of the biggest holidays that sole takes place in the nation. However it's culture is spreading to other friendly nations. The Celebration of Life and Family is sacred to most people who call Abraqas home.

Structure

Abraqus is ruled by a divinely sanctioned monarch, advised by a High Synod of religious and noble figures. The king or queen is seen as the Living Flame of the Faith, a chosen of the patron god of light, justice, and order.

A religious synod composed of high-ranking clergy and divine scholars from across the cities and rural territories of Abraqas. They are interpreters of prophecy, guardians of relics, and the voice of their patron god's will on Gaia. They have noble houses that serve the monarchy and have been ancestrally in charge of certain functions within the country.

House El-Raydos is the current ruling monarch royal house. A family of traditionalists and deeply religious family, the church has entrusted the house to lead Abraqas into the future keeping the Divine Light true to their hearts.

Culture

The culture of this nation is often similar to that of the Iberian Peninsula on Earth. There is a mix of minor cultures that all combined into what is seen on Gaia as Abraqan, or Acretian. They are a spiritual people, that believe they were chosen to claim this as their land and their sanctum, establishing the Church of the Divine Light. Which would become their ruling caste in honest.

The people are very tolerant of outsiders however they do expect beliefs to be respected and possibly observed. All in all, respect is what is expected above all else, and if this respect is granted, then the persons shall be permitted to remain as guests and possibly residents of Abraqas.

Their stance on beastfolk is tolerant, yet uneasy. They had warred with Sassliss in the past, ancient enemies. Isarians and are not trusted and often cast out in fears of subterfuge and unrest. However there have been cases of Domingo seeking asylum, and secretly taken in. Wildkin are seen as a similar case, however they are more tolerated, as they contribute to their society and economy.

History

The History of the Abraqan people can be dated back to the River tribes of Acretia. Two native people had found homes on each of the two rivers in their land, the Great Ley River, and the Loveland Flow. The cultures had combined once they grew and had expanded out to the coast, where they had established port cities to the rest of Gaia. Along the way there, they had discovered that their rolling hills would be perfect for vineyard fruits, mostly grapes for wines.

As they all grew they found that more and more of the land was good for settling down with fertile lands, and had established farms, ranches, and wineries along the way to the coast. These establishments only grew larger and made global renown due to how greatly they were grown and cared for. They claimed this land was chosen by their god of light and has blessed them to establish in the lands further.

As time went on, Abraqas had modernized and became part of the world once trade was established. More people came, their population exploded and they had attracted foreigners and foreign investments into their industry. Years of this prosperity, had grown them into an emerging world power. It is speculated they will become one within the next century.

Agriculture & Industry

The Industry and agriculture mostly lies within wineries and Vine plant crops. The primary economy is held together by the expoprt of wines and other spirits that are made with thier crops. With this being a leading exporter of crops and Wines, Abraqas can be safely considered an agricultural power. Most of the hired workers are wine workers and farmers.  
"If your wine is not from Abraqas, then you got the cheap stuff. Nothing compared to the Derado's!"
~Unknown

Trade & Transport

Most trade is done by Ocean-faring ships, and some airship traffic for further inland. Due to the country's coastal dominence, Shipping lanes are a very popular way to get goods to and from the nation to the world. It over sees the Norther most part of the Bellings Oceanbound trade routes and is often seen doing its anti-piracy patrols in the northern parts of the trade routes. It is often normal business to deal with the Merchant Marine of Abraqas.

"Tradition, Family, Home"

Alternative Names
El Deredo
Training Level
Professional
Veterancy Level
Experienced
Demonym
Deradans
Government System
Monarchy, Theocratic
Power Structure
Unitary state
Economic System
Mixed economy
Currency
Padasto
Legislative Body
The Commonwealth Ministry
Judicial Body
The Golden Forums
Executive Body
Commonwealth Justice Courts
Official Languages
Notable Members
Related Species
Related Ethnicities


Cover image: by Tyler Edlin

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