House Magic {Feat}
(The contents of this page are NOT common knowledge)
"I enchanted my journal and now it keeps showing my secrets and I do not know how to stop it."
History
Introduction
Fae Magic is produced from the Fifth Pillar of Creation, the Pillar of Spirit. Unlike other Pillars of Creation it is not as volatile and can support what is called a “partial” connection. This discovery was made only a few Ages after the knowledge of Fey Magic became widespread by an Arcanist named Rhatosh and her apprentice Pelin.She has always been…crazy.
Over the Ages the knowledge of the Primordial Dream and the Pillars of Creation became more widespread, the natural law of “an Enigma Mage may only connect to a single Pillar of Creation, able to draw upon the forms of magic it offers and no others” was tested over and over again on the more notable pillars, resulting in several dead mages. Rhatosh had heard, read and witnessed the abilities of Trickster mages and found them useful to her day to day life. She had never heard of anyone attempting to bind themselves to the Pillar of Spirit alongside another one and decided that she would “voluntell” her apprentice to attempt to do it. Back then and even now being an Arcanist’s apprentice is a good way to be a guinea pig.
Dying in the name of progress is every scholar or mage's dream!
Pelin was a very tame boy who was often considered delicate, having taken up the path of magic instead of the sword and board. Initially when his master told him of her idea he denied it outright and rightfully so for his life, but then she threatened to throw him out and he resigned himself into the experiment. Pelin sat cross-legged within the main room of their building, having already written a will in the event of his demise he took a deep breath like he had so many times before and threw himself into the Primordial Dream as Rhatosh watched, taking notes. Floating around the Dream, Pelin saw the Pillar of Primal Energy and gave nod in acknowledgement to the thing that gave him power then went on his way searching for the Pillar of Spirit as detailed by notable Trickster mages and Neva Soucy. Soon he found himself floating before it, fear rising from the pit of his soul to the bottom of his throat, blood becoming ice cold as he felt his death before him. Slowly, carefully and shaking, the apprentice mage reached out and attempted to bind himself to the pillar.
Please don’t kill me, please don’t kill me, please don’t kill me…
Back in their building Rhatosh waited for her apprentice to explode in glitter, arcane essence or simply keel over but nothing occurred, Furrowing her brow the lady strode over to her apprentice and began to inspect his face, eyelids and pulse to ensure he was still alive. As she was doing so Pelin returned to his body and explained his experience, still shaking and stumbling over his words. Rhatosh listened carefully and after some encouraging (simply more threats of tossing out) Pelin again resigned himself to death and attempted to invoke basic Trickster magic. He attempted to place himself in the Waking Dream but found that his eyes did not glow as much and essence did not float around him. Rhatosh dubbed the state a “Half Dream” while taking her notes and pushed her apprentice to control a plate of biscuits on a nearby desk. He carefully reached his hand out and attempted to lift the plate and after a few seconds the cookies instead began to dance around, properly confirming his newfound powers. Over the next few Ages the pair analyzed his abilities, documenting every one of the findings to produce what we call “House Magic” today.
...Thus our name’s are committed to the history pages Pelin. You should be ecstatic.
Mechanics
The Pillar of Spirit
The Fifth Pillar of Nine rests at the home of faeries, the Faerie Wonderland. As one draws from the Whimsical Pillar, they will start to harness fairy magic in its purest form. However by forming a partial connection to the Pillar, one can receive a variety of helpful miscellaneous spells that have come to be known as: House Magic. Forming a partial connection to the Pillar of Spirit is an easy task. The prospective House Mage must begin with daily meditation, focusing each day upon the Primordial Dream until they find themselves capable of sending out their mind to it. On doing this intentionally they find themselves conscious of their dreamlike state, the world around them manipulating itself to each action they perform. This provides no benefit to the would-be spellcaster at this point, and is merely used to practice for what is to come. At the same time, while conscious this future caster must practice. Once this is accomplished, they may meditate once again and project their mind into the Primordial Dream, and begin to search for this Pillar. The exact method of finding it varies from person to person; One individual may undergo a trial within their mind, testing their knowledge of the elements before suddenly finding themselves connected to the Pillar. Another may travel through their memories to do the same. It could be anything, so long as it bears relation to consciousness. Just before completing this ritual, the now-Spellcaster must pull themselves out, stopping a full connection. However, they may now enter a lighter version of the Waking Dream.- This is considered a Feat.
- A House Mage has a Max Tear count of 25 that reduces by 5 each IRL day. Hitting 25 has no consequences.
- If a student is being taught, the Teacher must be the one to perform the Roleplay of one’s initial connection to the Pillar of Spirit.
- If a student is being self-taught, a Senior Lore/Event Team Member must be the one to perform the Roleplay of one’s initial partial connection to the Pillar of Spirit.
- The initial connection can be any sort of vision/dream, so long as it relates to the Pillar and Magic sought. This roleplay should be meaningful to some degree to the one being taught.
- It is entirely possible for one to fail their attempt at connecting to the Pillar of Spirit or fully connect, infact, without a teacher the success rate is often considered insanely low. It is very common for people to leave the trial within their mind with egregious tear damages, memory loss, or in some causes heart failure. One does not trifle with the Primordial Dream, and one can't bring anyone with them besides possibly their teacher.
- By going through another trial one can fully connect to the Pillar and become a Trickster. They maintain the Rank they have in House magic and progress normally through both but it is considered 1 magic.
- One can drop this Feat by undergoing another trial.
Half Dream
In order to actually cast any spells, a Spellcaster must enter a Half Dream, a weaker and less obvious version of a Waking Dream. This takes the form of a ‘Connection’ Emote, where the Spellcaster must remain stationary and focus upon their connection to the Pillar of Spirit. Their connection will strengthen and their eyes begin to glow. They remain in full control of themselves in this state, and unlike a Waking Dream will not become numbed to fatigue and emotion until they leave it. -=-The Four Ranks
To judge the progression of a Trickster Spellcaster, four Ranks are given in accordance with the base magic rules. Basic, Adept, Expert, and Master spellcasters. A Spellcaster must abide by their Rank for a minimum of Two Months, allowing them to become a Master Spellcaster at six. If they are being self-taught, this instead turns to a minimum of Three Months per rank, nine until they are a Master. Each Rank achieved grants the Spellcaster access to a new use of their magic: (T1)Basic Spellcaster | Sparkles, House Frenzy, Trofikinesis (T2)Adept Spellcaster | Fresh Breeze, Perfume/Cologne/Stench, Clapper (T3)Expert Spellcaster | Bloom, Hidden Note, Open/Close Sesame (T4)Master Spellcaster | Living Dolls -=-Magical Abilities
House Magic, much like all other magics, holds a variety of different spells for the mage to utilize. Each spell may be learned during the time of any Housemagic’s progression through the magic and has different costs of casting.[ Sparkles ]
Rank: 1 | Emotes: - | Tear: 0Desc: The first spell a House Magi learns allows them to produce sparkles and/or glitter from their fingertips or general motions. Mechanics:
- The sparkles or glitters can remain in the air or fall as they are produced.
- At Tier 2 a House Magi may make rainbows with their hands.
[ House Frenzy ]
Rank: 1 | Emotes: 2+ | Tear: 10Desc: When an invader or invaders enter a House Mage’s home or room they can send it home into a defense mode. Dusters or brooms may try to sweep foes off their feet, while larger objects such as tables will attempt to corral them to the nearest exit. Mechanics:
[ Trofikinesis ]
Rank: 1 | Emotes: 2+ | Tear: 2+Desc: Trofikinesis is the ability to shape and manipulate food and other edible substances, including their shape, amount, taste, appearance, etc. It is one of the signature abilities of a House Mage. Mechanics:
Seasoning | Effect |
---|---|
Garlic | May draw from any effects. |
Thyme | Inner strength, peace of mind, healthiness. |
Peppercorns | Energetic, protectiveness, boldness. |
Cumin | Confidence, strength of mind, resolve. |
Vanilla | Clarity of mind, calmness, purity. |
Ginger | Boldness, zest for life, positivity. |
Aniseed | Happiness, comfort, healthiness. |
Rosemary | Inner strength, comfort, zest for life. |
Turmeric | May draw from any effects. |
Mint | Zest for life, healthiness, sense of freedom. |
Basil | Peace of mind, sense of freedom, healthiness. |
Salt | May draw from any effects. |
Allspice | Positivity, resolve, protectiveness. |
Cinnamon | Comfort, happiness, calmness. |
Flavour | Effect |
---|---|
Spicy | Boldness, sense of freedom, energetic. |
Sweet | Comfort, peace of mind, happiness. |
Sour | Clarity of mind, energetic, Inner strength |
Umami | Boldness, inner strength, resolve. |
Bitter | Confidence, protectiveness, calmness. |
Salty | Inner resolve, purity, healthiness. |
Citrus | Healthiness, zest for life, positivity. |
[ Fresh Breeze ]
Rank: 2 | Emotes: 1 | Tear: 3Desc: A House Mage may blow gently, easily clearing surfaces. Mechanics:
[ Perfume/Cologne/Stench ]
Rank: 2 | Emotes: 2 | Tear: 4Desc: A House Magi may pull Essence from the Pillar of Spirit and swirl it around themselves to make themselves smell great or horrible. Mechanics:
[ Clapper ]
Rank: 3 | Emotes: 1 | Tear: 1 or 3Desc: With a clap of their hand a House Magi may form a ball of light, slightly darker than a torch or clap and light sources in a room or house by sending out small flames or simply conjuring flames on them. Mechanics:
[ Bloom ]
Rank: 3 | Emotes: 1 | Tear: 5Desc: A House Mage can temporarily cause small mundane flowers that have no special properties besides being flowers to bloom. Mechanics:
[ Hidden Note ]
Rank: 3 | Emotes: 1 | Tear: 3Desc: A House Mage can temporarily enchant their writing tool. The words written fade into the page. In order to note they may use essence to reveal the text. Mechanics:
[ Open/Close Sesame ]
Rank: 3 | Emotes: 1 | Tear: 5Desc: Whether it is a jammed door or the pickle jar again a House Mage can use essence to help open or close something. Besides closing things the spell can also be used to lock them from afar. Mechanics:
[ Living Dolls ]
Rank: 4 | Emotes: 5 | Tear: 20Desc: Living Dolls are the ultimate ability of a House Mage, this is done by concentrating all the Essence the mage can and imbuing it within a stuffed animal or toy, granting it “life”. Mechanics:
Summary
Housemagic (often referred to as Culimancy, homemagic, Cleanmagic,domestic magic, etc.) is a magic that is employed by mages, chefs, husbands and wives that are capable. The magic involves the classic things of a household or kitchen from cooking to cleaning to putting on clothes for the caster. By partially connecting to the Pillar of Spirit one may utilize a number of useful non-combat spells with limits. Below is a list:General Redlines
Artwork by Melvin Quito
Type: Feat
Rarity: Rare
Danger Level: Medium
Related System
Primordial Dream
Rarity: Rare
Danger Level: Medium
Related System
Primordial Dream
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