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Constructed Golems


(Constructs are a CA race, and may not be played without making an application.)   Constructs, or golems, are extremely varied creatures, as they are beings artificially created out of the materials of the world to serve a specific purpose. There are several ways to create golems, usually specific to the materials they are made of. They can be brass creations in the form of humanoids with weapons for hands, living trees, beautiful living glass statues, huge stone insects, or any other form that one can imagine. Most of them are found in Karmeny holds, however, as nonsentient helper creations or worker golems, typically with tools for hands.  

Racial Abilities

Golems are tremendously strong, and usually have the tools needed to accomplish a certain job. In addition, golems with softer bodies than stone have their "flesh" hardened to be identical to stone, although they will then be affected by the Slowness of the Behemoth ability. Golems can feel or experience anything they are created to be able to, including most natural functions.   Enchanted Strength: Constructed Golems can lift far more than any organic could hope to. Due to their construction, they are machines created to particular specifications. A Constructed Golem is rated to lift and carry two thousand pounds without worry. Anything over this a constructed golem can lift however, the Golem must roll 1d20 for each round it maintains the lift. Up to two thousand five hundred pounds they must get higher than a five. Up to three thousand pounds they much get higher than a ten. Up to three thousand five hundred they much get a fifteen. Anything greater than four thousand must get a twenty. If a constructed Golem fails this roll they will suffer from mechanical breakdown, this usually results in damage so catastrophic that only a Golemancer could fix it; Examples of this failure are things such as a collapsed spinal column, severe joint failure, limb compression, and other sorts of nasty failures. A Constructed Golem can not train its strength.   Implanted Tools: Golems usually have tools implanted for the job they were created for. A golem made for war or construction will be three times as strong as a human, rather than merely two times, though golems not made for other tasks typically have a useful set of tools, such as hammers, blades, calipers, or for some of the more esoteric uses, cleaning or cooking supplies.   Unusual Shape and Composition: The body of a construct is made out of a specific type of material or group of materials, and in shapes which, though usually humanoid, can also be fairly unusual.   Implanted Knowledge: A constructed golem, given sentience, automatically knows the language of its creators, some basic math, and usually some basic skill regarding its purpose. The rest must be trained into it.   Slowness of the Behemoth: (This only effects golems made of materials of equal or greater hardness than metal/stone): As a result of this creature’s massive weight, their mobility and speed are reduced greatly. They may not dash (do nothing else but run in exchange for being able to move twice their movespeed), and will struggle to dodge attacks, given their heavy weight. They also gain a -3 penalty when defending from ranged weapon rolls, given their low mobility. Even turning to face their opponents is a long, arduous process, so these creatures may be easily outmaneuvered by good footwork, should their opponents be given an open field in which to do so and be skilled enough.   See Cold Resistance.

Redlines

The implanted tools must be relatively small, and indicated on the application for playing a golem, or creating one. They must reasonably be able to fit inside the arms and torso of the golem. Special senses, similarly, must also be indicated on the application, or it will be assumed that the golem's senses are exactly the same of a normal human's.   Despite being an unusual shape and composition, the sentient core of the golem is about a foot, or 30 centimeters in diameter, and must be located somewhere in the golem. It shines very brightly, and is usually visible, or in a place which can be logically deduced. If this core is shattered, the golem instantly dies. It is only as hard as a sphere of quartz. Though a golem's body is as hard as stone or harder, they can still be bashed apart with strong hammer-blows.   Remember, for Slowness of the Behemoth, that we abide by an honor crp system, and that these rules (apart from not being allowed to dash and the -3 penalty) are merely guidelines, rather than the enforced truths. Ultimately, do what makes sense for your character to be able to do in specific scenarios, but do remember that if they are a massive, heavy golem, they will be easily outmaneuvered by much faster and lighter creatures, and to not take this into account is powergaming.   Constructed golems breakdown with age, whether it is rust or erosion. This breakdown can be reversed by a skilled Golemancer. Each of the phases apply their phase number to the speed and strength of the golem. If a Constructed Golem is in phase three it has to get an 8, 13, 18, and 23 on its strength rolls, and its speed is set to one block per round.

Creation

The creation of a golem can be an extremely involved process, or it can be a relatively simple one, depending on how one goes about it. No matter what path one takes, creating a golem is a practice of three or four parts. The first is to choose a method of creation, and then to craft the body. Crafting the body of a golem is no easy task, generally speaking, with Ue specially growing specific trees, Karmeny hand-crafting the various parts, and Summer elves blowing colorful glass into the shapes of the body the golem would take. After the body is crafted, it is then prepared, with symbols of Truth painted upon it, carved into it, drawn onto it, or marked upon it in any number of other ways depending on the material the golem was to be made of. Finally, the Life Core is crafted, a core not unlike that inside an Alemnetry, which stores vast amounts of magical energy and animates the golem which it is put in. The normal Life Core does little but animate the golem, and give it the ability to follow very simple commands absolutely mindlessly. The fourth, final, optional step, is breathing true life, and a true soul into the form of the golem. This is a very difficult magic to perform, and the Truths behind it are not commonly known, even for Truths. The upside is that sentience makes a golem far more useful at almost any task imaginable, as it can actually be trained for its task.

The Mind of a Golem

Golems, as a whole, tend to be very much like what their creators desired them to be. When a golem is given sentience, its mind is extremely impressionable, and its body is form-fitted to fit in with the role for which it was prescribed. Most golems are very aware of their purpose, and are more than happy to excel in it. For most golems, knowing their purpose gives them a type of focus that most mortals will never know, but beyond that, they tend to be very much like their creators. Even those golems who have a falling out and grow to dislike their creators never can quite get themselves to fully abandon all of the ways of their creators, much like they cannot change their bodies to not represent their creators' ideals.

History

Golems have been used and useful throughout all of history, for practically every group and nation. They have been present in most Karmeny wars, they have been a status symbol for Rehk God-Kings for eras, Spring Elves have been using them since they have been on the Material plane, on and on. Though they are more or less rare depending on where one might be, golems can be found in almost every corner of the world, wherever any sort of civilization resides, or has risen, given their extreme longetivity.

Artwork by kekai kotaki
Encompassed species
Related Locations
Body Form: Form Meets Function, Usually Humanoid
Height: 3"-7"
Features: Constructed of Any Solid Material, Frequently Contains Tools or Weaponry.
Age Range: Material Breakdown Phase 1 starts at ten, Material Breakdown Phase 2 starts at sixty, Material Breakdown Phase 3 Starts at one-hundred, Constructed Golems have no age cap.
Block Speed: 4

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