Gaia
Gaia
A world forged into the material, intertwined within a marriage of the biblically founded and foreign celestial, mired with the unexplainable. Mortals and Monsters of every factor claim dominion over territory within the three known continents. Each embroidering new-found merits and ideas to shape and mold the lives and lands around them.
Balandaria — The Continent of the West, home to the Nations of Men, Elves, Dwarves, Gnomes, and the Fey. Congregated under a Federation of the Divine Alliance that seeks to preserve the worship of the benevolent Lord God AVO under its many practices and preachings. Though bounded by pact, the inner workings of the Alliance are never so simple. Whether turmoil from within, or from without, the rot of confliction creeps through the cracks of the Alliance's unification. Time will tell if it is built to last, or crumble to history.
Myrathis — The Continent of the East, a land inhabited by a people cast out from the West after transforming indiscriminately into monsters, while still maintaining their civility. Led into refuge by the cunning trickster celestial, Satanael, the societies of these countless species of creatures malform and attempt to emulate the histories of their ancestors. Seeking to build their nations to contest against their ancient oppressors, theirs is a world where they are either destroyed or the world is theirs for the taking. The only question remains, who among them will legitimize such a claim?
The New World — An archipelago to the South and caught in between the struggle of Balandaria and Myrathis. The natives of this discovered newfound frontier, both human and monster enjoyed a communal peace until the colonial powers of the Divine Alliance and Myrathis coveted control and resources local to the domain. Disgruntled and disregarded sailors from both the colonial powers have joined the ranks of a pirate armada dedicated to the divorce of Old World influence and the defense of the New.