Magic Resistance. The crystalceros has advantage on saving throws against spells or other magical effects. Trampling Charge. If the crystalceros moves at least 20 feet straight toward a creature and then hits it with a crystal horn attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the crystalceros can make one stomp attack against it as a bonus action.
Crystal Horn. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) force damage. Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage
Affinity for Crystals. If a crystalceros is away from the crystal forest for more than 24 hours, its speed is halved and it cannot benefit from its Magic Resistance ability.
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