Reflexive Actions and Conflicts
Reflexive Actions
Situations may arise in which a player must respond reflexively to a threat, which may have the potential to harm or injure them. In these situations, the Narrator will tell the player to respond in a specific way, which will vary based on the threat. Generally reflexive actions can be used in places where other systems might ask for a ‘saving throw’ but they can also be used where players have an obvious physical cost associated with failing to achieve something. For example, navigating hostile environments. In the context of these checks, after rolling to meet the CL required, if you failed, ascribe injury to a character based on the difference between the number of wins scored on your roll and the number of wins required to meet the CL of the action. (within context of the level of danger the task entails.) For Example:Response to Threats: | Roll | Result |
An ‘acrobatics’ check while falling from a dangerous height | CL of 4, the character rolls with 6 dice receiving three wins | The character missed the CL by 1 and receives a level 1 injury (see injury under combat) |
A ‘survival’ check to find food in the wilderness | CL of 3, the character rolls with 7 dice receiving 4 wins | The character successfully finds food |
An ‘endurance’ check to resist the effects of an ingested poison | CL of 6, the Character rolls with 7 dice and receives only 3 wins | The character missed the CL by 3 and receives a level three injury (see injury under combat) |
Conflicts
A conflict occurs when an action is taken against another character that can actively oppose it. Conflicts may arise in various forms, such as combat, arm wrestling, seduction, or sneaking up on someone. Both parties involved will be required to make a roll, using their own dice pools based on relevant narrator assigned skills. Within conflicts where all characters are considered aware and active, rolls that are tied/equal are simply re-rolled. Examples of conflicts that involve multiple active opponents: An Arm wrestleCombat
A foot race
Bartering with a shopkeeper In some situations, rolls that would usually be conflicts may instead be assigned a CL by the narrator. This is usually only necessary when the character that would oppose the conflict is completely powerless to do so by normal means. For example, sneaking up on someone having a meal would be a conflict, but if they were sleeping and unaware the narrator could instead assign a CL to reflect that. As a general guide, the CL of such a check should be lower than the half that characters dice pool. This method should only be used for players acting on NPCs, and never the other way around. Most Conflicts are simple and require each character to make one roll. When conflicts take several rolls to resolve (such as in combat) the conflict is conducted in a Round by Round format. Complete Rulebook
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